Welcome Board Archive - Upcoming major change (sorta)
Jump to navigation
Jump to search
From: Rufus Title: Upcoming major change (sorta) Appends: 1 Posted On: Monday, July 30 2018, 08:23PM --------------------------------------------------------------------------- MAJOR WEAPON CODE CHANGE: The vast majority of the weapons used in game are made to the spec maxdam = weight + 1. This comes up silly when you have a 17/18 sword. A sword that's 37.5 pounds. Seriously, the largest two-handed sword topped out at 8lbs max (3.6kg). So we're decoupling the weight from the equation. After this code update, weapons are, by default, a 'speed factor' (instead of weight) one less than their maximum damage of their primary attack. So the skyblade, which is currently 17kg/18max will be 17 speed factor/ 18 max damage. Many unused weapons will go from being 5/5 to 4/5, or 10/10 to 9/10. Yes, the sastram gets better, slightly. We can now make the weight of a weapon lower without affecting the math that happens for making attacks. HOWEVER, don't expect many items to change right away. That's very intensive builder task. I've also added a way to modify that WeaponSpeedFactor so if a builder wanted to create a 10sf/5max dam weapon, they can. We can also, in the future, make make-staff and other type weapons better than the n/n+1 formula (so 8/10, etc). On top of that... I've also added a method by which builders can make weapons that do one type of damage and be evaluated speed-wise as another type of weapon. For instance... You can have a spiked club as a 'piercing weapon' (because spikes) but for all intents and purposes, it is a con weapon. So some flavor there, but also think of the implications where we make weapons that are dex weapons but do blunt damage. A nice offhand weapon for dexies going to Pirate's Den. These variants as well as the speed factor will be revealed in armslore. Append 1 of 1 from Rufus on Monday, July 30 2018, 11:01PM RE: Rufus Title: Upcoming major change (sorta) --------------------------------------------------------------------------- So I've had a few questions... For the most part, functionally, weapons will be the same. There won't be any difference in how they operate. You'll have a couple new lines in armslore telling you about: 1) the weapon's speed factor 2) If the weapon uses a different skill set than its damage type would imply. In the future, weapons may get lighter, but this only affects the weight of the weapon, not the way it swings or how much damage it does. One more time -- initially, this is *mostly* a cosmetic change that allows us to make weapons lighter in the future without changing the range of weapons we like to have in the game.