Welcome Board Archive - Code Update for Christmas Eve
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From: Rufus Title: Code Update for Christmas Eve Posted On: Thursday, December 24 2020, 12:26PM --------------------------------------------------------------------------- STAFF NEWS ** Maharet Rejoins the Staff ** - Welcome Maharet back as an Assistant Coder! He's started his new Legend Tour by performing some large scale code cleanup, removing old and outdated code and fixing issues identified by newer compilers AREA UPDATE ** NEW AREA: The Stonehenge Barrows ** The Barrows is a new area located in Camelot. The mysterious Necromancer continues to toy with undead, now invading the sacred tombs of the Breton kings! He must, of course, be stopped and heroes of LegendMUD are invited the check HELP BARROWS to know more about the new area and challenge. As with all new areas, please give it a couple weeks to be tuned and tweaked from the feedback on the first adventurers heading into the barrows. ** Other ** - Svart: Gorbela should now behave properly when sending visitors to Svartalfheim - Hephaestus charges 100K gold per repair (regardless of item damage). XP requirement has been halved. - Morrigan's Maze: the soul fragment heals slightly less HP but now awards mana and move CODE UPDATE ** Skill Changes ** - For now, exclusive skills are a thing of the past. No skill prevents the learning of another skill. Your hometowns and your stats define what can and cannot be learned. - Headbutt/bash/wrestle/topple now lag for 1 round (2 on some failure conditions) but also set a timer that prevents any of these skills for a longer duration (the old waits are now timers). Successfully land a topple? You can't topple, headbutt, wrestle or bash for 3 rounds, but you can kick the poor fellow you just dropped on the ground. - While under a timer for headbutt/bas/wrestle/topple, you are not considered an arcane master if you have arcane mastery. When the timer wears off, you will again be considered an arcane master and regain all its benefits if you otherwise qualify. - assail is a 1 round skill with a 2 round recycle timer - assail can now be used when the victim is targeting you. It is less effective than when you're in a group situation with another tanking, but it's at least usable now. - assail will only charge move cost if you have a weapon equipped and you can attack your target - Feint is a 1 round skill with a 2 round recycle timer - Some skills may adversely effect or prevent other skills - While you have innate defense active, spells become harder to concentrate on. You incur a significant penalty and will fail to cast spells at a high rate. Concentration items can mitigate this. Your ability to cast reliably will return to normal when innate defense is no longer active. ** Various Fixes ** - When you die and come back into the game, any affects on items that you continue to wear (lights, etc) will stay put - Wall of winds can be refreshed - Herblore won't show an error message twice - Should no longer be able to shoot immortal mobs. The immoral ones are still fair game - Meteor now fails if there's no valid target - Greater trueform will target self if no target is provided - If an item grants an effect (such as sneak, or hide, or detect invis) and that ability is somehow stripped (like attacking with sneak on), you will regain those affects at an appropriate time (when no longer fighting, for example). In the case of ONLY sneak and hide, you will get a message that those re-engage.