Welcome Board Archive - A note on damage cap
Jump to navigation
Jump to search
From: Rufus Title: A note on damage cap Posted On: Sunday, August 26 2018, 08:33PM --------------------------------------------------------------------------- The number you're seeing now is the damage cap. It's been the damage cap for about 21 years. At some point, around when SL2 was installed, I made it so that mobs could exceed that damage cap. The damage cap applies for any given attack *line*. So if you swing 11 times with a dagger, that set of attacks is capped at a maximum of 127 points of damage. If you're dual wielding, that means you can potentially hit 254 points of damage (hint: it doesn't happen often). For the most part, the damage cap applies to damage lines during combat and some (most) skills. The reality is, very few skills even come close to being limited. As you might have noticed if you're either a rogue tester or have kept up on the discussion board, one of the rogue skills actually temporarily limits the damcap to 30. Things that are implemented to support this: 1) mobs can decrease or increase an opponent's damage cap 2) gear can increase or decrease the damage cap 3) skills can increase or decrease the damage cap No builders have moved on 1 yet. We don't have a spec for #2 yet, so no one's built anything. And one skill shows in 3. It may or may not be hugely important in the future, but if all of a sudden you're fighting big bad boss #32 and you start hitting like a wimp... something to check. -Ruf