General Application

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Prerequisites[edit]

  1. Have you reviewed, and do you understand The Immortal Proposal Process?
  2. Have you read The Immortal Code of Conduct?
    1. Do you accept the spirit of The Immortal Code of Conduct?

Personal Information[edit]

  1. Which character would you like to become an immortal on?
  2. Who are your other characters?
  3. What email address can you be reliably reached at?
  4. How long have you played Legend?
  5. What have your major contributions been to Legend on this character?
  6. What have your major contributions been to Legend on your other characters?
  7. Have you ever been disciplined by the immortals of Legend?
    If so, for each character that has been disciplined:
    1. Which of your characters?
    2. What for?
    3. When?
    4. How often?
  8. What kinds of role-play have you done, both on Legend and in other settings?
    1. Are you interested in using your mortal characters to help out with tiny plots that other immortals may run?
  9. What is your favorite aspect of Legend and why?
  10. What is your least favorite aspect of Legend and why?
  11. What is you attitude toward change?
  12. Have you ever been in a team situation where you were dissatisfied with your coworkers, the direction the team was going in, or the demands of the project?
    1. If so, What did you do about it?
  13. Which of the following do you consider more harmful to the Legend environment?
    • Harassment of mortals by other mortals.
    • Harassment of mortals by immortals.
    • Harassment of immortals by mortals.
    • Immortals berating other immortals.
    1. Why do you feel that is the more harmful option?
  14. Have you been involved in helping out newbies as a player?
  15. How would you help newbies as an immortal?

Technical Information[edit]

  1. Legend runs on Linux. Most immortals will not need to do work on the mud machine directly. Have you ever used a command line environment such as DOS, Linux or Unix?
    1. Do you feel comfortable editing, copying, and generally working with files in a command line environment, where there is no mouse?
  2. Do you understand why SFTP is preferred to FTP?
  3. Do you use a mud client that allows you to have more than one session open at once?
    • This is not a requirement but may help you overlap your online presence as an immortal with your mortal playing time.
  4. Many documents and files used by the immortal staff are under revision control, that is, changes to files are automatically logged so that other immortals know that they have been changed and so that it is easy to undo a change if it produces a problem. This is primarily important for builders and coders, but can be of importance to other immortals as well. Have you ever used git or any other popular revision control package?

Immortal Information[edit]

  1. Why do you want to become an immortal?
  2. Why do you want to join the department you are applying to?
    1. What advantages or disadvantages do you see being in this particular department instead of another?
  3. How do you plan to help the department you are applying to reach it's long term goals?
    1. Is there anything you feel should be added to that department's agenda?
  4. Have you ever been, or currently are, an immortal on another MU*
    1. If so, briefly explain your immortal experience.
  5. What would you bring to the mud and the immortal staff outside of your specific department proposal (personality, ideas, hobbies, etc.)?
    1. What skills and interests do you have that might be useful to the department to which you are applying, and Legend as a whole?
      • If in doubt as to whether a given outside skill or interest is relevant, stick it in. You never know what we'll find useful!
    As an immortal there will be many more demands on the time you normally spend on Legend. Working on your project may require your undivided, offline attention. Depending on your personal work habits, you may or may not be able to work on your project or contribute visible online presence while playing a mortal.
  6. Keeping all this, and your life outside of Legend in mind, how much time on average can you devote to your project a week?
    1. How much time can you be online as your immortal, and how much of this is visible vs invisible?
    2. Do you foresee any changes in your life in the next few years which might alter your availability?
      • For example work, school, family responsibilities, etc
      1. If so, how do you expect your position as an immortal might change as a result?
  7. Players hate it when immortals do things that hurt them, and often don't seem to appreciate it when they help them out. This makes being an immortal often a thankless job. Is that ok with you?
  8. As an immortal you may be asked to help out with maintenance work in your department. Are you okay with doing paperwork or drudge work such as this?
    • Eg Simple area or code bug fixes, simple help file corrections, assisting with scheduled game or discussion events, etc.
  9. A newbie logs in and chats that they need help. You're busy in another window and invisible. They chat and pray several times, but it appears as if you're the only one who has noticed. What do you do?
  10. Pretend that you are in a relationship with another Legend player who is not an immortal. As The Immortal Code of Conduct applies to you, how will you go about separating your knowledge and commands from them?
    1. Will you be able to avoid passing immortal only information (including alts of other players, stats of items, etc) to them?
  11. Write the email response you would send (add fake quotebacks if you'd use them) in response to the following suggestion that another immortal proposed on the immortal staff email list:
"Mages are too powerful and are dominating the mud, I suggest that we split up the current two schools of magic into three schools: cause, create and know. One would have kere/ksi another vina/meue, and the third vid/guh. We'd need to add a few more spells and possibly shuffle a few of the old ones around, but that's a fairly easy thing to do. This would allow for more flexible character types and the vid/guh school would allow people to play sages."