Stringing
Strings, Coupons, & Restrings[edit]
Strings are a popular feature for player customization and roleplay on Legend. They allow players to change the short (worn) description as well as the long (lying on ground) description of their equipment.
Restrings allow you to transfer an existing string to another piece of equipment. If you have a strung item (whether you strung it, it was a gift, you got it out of the prize machine), you can have that string transferred on to another piece of equipment. The drawback to this is that the original item is destroyed when the string is transferred.
If you have a coupon, you can choose how you want a piece of your eq strung. Please follow these guidelines in choosing a string:
Strings cannot be identical to ingame items, particularly the short description. Be imaginative and creative -- you're making something which is specially designed for your character. Strings cannot include brackets/braces at the beginning of the string. That includes such options as [Glowing] or {Holy} or . This is a change from the past -- if you need help adapting your string idea, just ask. Short descriptions should be no longer than 40 characters long. practical limit. Descriptions longer than 40 characters will linewrap and look ugly if they become damaged. Long descriptions should fit on one line, i.e. 79 characters. If a string makes mention of a particular player, get that person's permission before asking for the string. If the string makes explicit mention of a Legend clan, get the GM's permission. Strings should not be obscene, as determined from the language guidelines of the admin department. They should also be in good taste, and not offensive. Once a string is done and time has passed, they cannot be changed, except to fix typos or improper genders. Be certain of what you want before you use your coupon.
Color Strings[edit]
If you are fortunate enough to have a color coupon or an add-a-color coupon, you'll need to choose which color(s) you want to use. Typing "color guide" from within the game will show you the available colors. Colors are generated by a pipe | (a vertical line, often located under the Backspace/Delete key) followed by a number. If you want a complex color string, be nice to the imm who will be doing it and write the string out on paper, with the numbers but without the | (pipe).
Add-a-color coupons do just that -- add one single color, as follows: A non-color string + an add-a-color coupon = a single color string A single-color string + an add-a-color coupon = a two-color string A single color string is a string in which color is turned on once, (pipe followed by a number), and turned off once (via |U6).
A two color string is a string wherein two different color numbers are employed, in any pattern. It may alternate letter-by-letter, or word-to-word, in any combination.
A multi-color string is a string with unlimited color numbers, employed in any pattern.
Mundane Strings[edit]
Mundane strings make one ingame item look like another. If you see a mob wearing an interesting-looking bit of gear, but can't make use of it because it doesn't have the bonuses you want, it may be a good candidate for a mundane string. In selecting which item you'd like to use for a mundane string, please keep the following in mind:
The mundane item cannot have a stat bonus higher than +1 or +2. Be ready to identify the object in a unique fashion -- the easiest method for this is to just have a copy of the item in hand to give to the imm you ask to do your string. If that's not possible, be sure you know a way to tell the imm which item you want -- the name of the mob who has it, and the full name of the item. Try to avoid making it a guessing game for the immortal. Zips, casino tokens, etc. are not in-game items -- if you're not sure whether an item is eligible for a mundane string, just ask.
Zip Strings[edit]
Zip strings are a free string, done on a non-item -- meaning that you cannot wear or use the string, other than to interact with it using socials, dropping it, etc. For example, a witch might get a string of :
short: a heavy iron cauldron long: A large iron pot sits here, a merry fire burning beneath it.
She could then drop the cauldron, emote lighting a fire beneath it, and so forth.
Zip strings are a nice service we provide to the players to promote RP. Players can request them at any time, but please don't be demanding about them.
Slot Strings[edit]
When you get an item strung, you can also adjust the location where the item appears to be worn, when other players look at you. For example, rather than wearing a skirt <on legs>, you might wear it <covering knees>.
Slot strings appear more like part of the game infrastructure than normal equipment, so we've developed some particular regulations concerning them. When thinking about a slot string, consider these issues:
Is it misleading? For example, does it create the illusion that someone is something which they could never get done in a description, i.e. just a cloud of smoke, a candy bar, a large horned dinosaur, etc.? Will you end up looking more like you are orbited by your equipment rather than wearing it? Does it follow the "location" guidelines below? "Same Body Part" and "Flexible" are the two grades of strictness applied to slot strings, defined as follows:
Same Body Part: The slot should be similar to the physical place it covers. Example: <covering knees> a pleated plaid skirt is fine for the LEGS slot.
Same Part Slots: body, about body, legs, arms, feet, head, hands, waist, light, wielded, arm/shield.
Flexible: This includes qualities of the person or directly associated with them and their appearance. Example: <haunted by> <trailing behind>. This flexibility has been introduced in response to the fact that not all types of characters wear earrings, bracelets, etc. or would prefer to express more psychological qualities with their strings.
Flexible Slots: "Jewelry/Accessory slots" earrings, neck, wrists, rings, aux
In some cases, a questionable slot may be contingent upon the description of the item.