Skills

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Many are the Professions pursued by the Inhabitants of this distant Land. Pacifistic and Warlike, Wily and Savage, Magickal and Mundane. These are the Skills found in the Land of LegendMUD...

LegendMUD uses a classless skill system. This means that any person who develops their character towards their specific goals will be able to learn skills of that type. It doesn't mean everyone can learn everything.

You start out with the ability to learn four skills, and can learn one more for each time you gain a level. Skills are taught all over the world, by just about any mobile. Fishermen are likely to know how to fish, for example, and it's a pretty safe bet that Robin Hood is a master archer.

Whether or not you can learn a given skill will depend on what sort of person your character is. Anyone can learn how to fish; it takes a particular level of keen-sightedness and dexterity to become a master archer.

How good you are at a skill will depend on your character's stats. A person with a huge perception stat will be a rather deadly archer almost in spite of himself.


Bardic Skills[edit]

Bardic skills include the ability to play instruments or sing, and to speak eloquently. From these basic abilities come skills such as the power to inspire others to great rage, satirize, praise, persuade one person to hate another, put them to sleep, or even entrance them with spellbinding performance until they cannot help but dance to your music.

Medical Skills[edit]

Medical skills include the ability to administer first aid, operate upon the badly wounded, use a variety of drugs to cause a range of effects (and side effects) on patients, dress wounds, and of course, give instant anatomical assessments of anyone you see.

Ranger Skills[edit]

Ranger skills include hunting and tracking skills, archery, etc.

Tradesman Skills[edit]

Tradesman skills encompass a wide range of craftsman and merchant skills, including haggling, repairing and mending, forging and other forms of manufacture--plus the little comforts that make life worth living, such as fishing and cooking.

Thief Skills[edit]

Thief skills include old standbys such as lockpicking, backstabbing, and stealing, but also include things such as the setting of traps and snares.

Warrior/Knight Skills[edit]

The warrior has a wide range of skills to choose from, including various forms of hand to hand combat, such as wrestling, choke, and headbutts, plus chivalric things such as war cries.

Gunmen Skills[edit]

Gunmen can learn several levels of shooting proficiency, making them far deadlier and more accurate with their weapon than the norm. They can learn to shoot two guns at once, and to quick draw with the best of the old West.

Weapon Proficiency[edit]

Other weapons proficiency exist for the archer, the swordsman, the fencer, and the armsman. See Internal Mechanics for more information on this.