Difference between revisions of "Documents of Interest"
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− | This page has | + | This page has different sorts of links: |
+ | * links useful to those interested in mud and online world design specifically. | ||
+ | * links that are about game design in general. | ||
+ | * links directly related to playing Legend or from Legend players | ||
+ | |||
+ | |||
+ | === Generic Links === | ||
* [[Seph's Interview of Ptah]] | * [[Seph's Interview of Ptah]] | ||
* [[Mud of the Month Interview]] | * [[Mud of the Month Interview]] | ||
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* GameDev's library of game design links. | * GameDev's library of game design links. | ||
* Gamasutra is a game development industry hangout that often features game design articles. | * Gamasutra is a game development industry hangout that often features game design articles. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | === Immortal Applications === | ||
+ | |||
+ | [[The Immortal Proposal Process]] |
Latest revision as of 11:30, 24 April 2020
This page has different sorts of links:
- links useful to those interested in mud and online world design specifically.
- links that are about game design in general.
- links directly related to playing Legend or from Legend players
Generic Links[edit]
- Seph's Interview of Ptah
- Mud of the Month Interview
- An Essay on Ethics and Virtual Reality
- Scripting on Diku Derived MUDs
- A Story About A Tree
Studies and histories of specific online worlds[edit]
- Rider University once hosted Life at the Palace: a Cyberpsychology Case Study which was an extensive and detailed study of the graphical chat space The Palace
- Wired once hosted Killers Have More Fun an article by Dr Amy Jo Kim about Ultimate Online.
- On his site, Richard Bartle has a page of links to material about specific muds.
Papers, essays, references, and other research materials[edit]
- Richard Bartle's homepage has a multitude of good material on it. Some of the more notable material includes:
- The Arch-Wizard Archives contains Michael Lawrie's "Confessions of an Arch-wizard" which is a seminal document on how to administrate muds.
- Howard Rheingold's Brainstorms has a few items of interest to mud designers:
- A chapter from Virtual Communities that deals with muds
- An essay entitled "Virtual Communities, Phony Civil Society?" which has interesting implications for those interested in virtual societies.
- Another essay, by Jan Fernback & Brad Thompson, entitled "Virtual Communities: Abort, Retry, Failure?" that covers similar territory.
- The fantastic Papers - [ Synchronous Communications | VR | 3D ] page indexes and lists abstracts for a virtual mountain of important papers on muds, including work by Elizabeth Reid, Julian Dibbell, Richard MacKinnon, Richard Bartle, Amy Bruckman, Pavel Curtis, and others.
Mud design links[edit]
- Marian Griffith's Roleplaying page includes her !Overlord Project, which is a collaborative design for a roleplaying-focused mud.
General game design sites and documents[edit]
- Items by Chris Crawford:
- His seminal book The Art of Computer Game Design
- Various writings of his on game design
- GameDev's library of game design links.
- Gamasutra is a game development industry hangout that often features game design articles.