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	<title>Welcome Board Archive - Update for 2020/06/13 - Revision history</title>
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	<updated>2026-06-07T19:42:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.legendmud.org/index.php?title=Welcome_Board_Archive_-_Update_for_2020/06/13&amp;diff=813&amp;oldid=prev</id>
		<title>Emrysia: Created page with &quot;&lt;pre&gt; From: Rufus         Title: Update for 2020/06/13                                         Posted On: Saturday, June 13 2020, 11:00AM -------------------------------------...&quot;</title>
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		<updated>2021-09-08T18:17:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt; From: Rufus         Title: Update for 2020/06/13                                         Posted On: Saturday, June 13 2020, 11:00AM -------------------------------------...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
From: Rufus         Title: Update for 2020/06/13                    &lt;br /&gt;
                    Posted On: Saturday, June 13 2020, 11:00AM&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
HELP FILES&lt;br /&gt;
exits, hideares, lima, hotzone, showxpinfo, visited, evasion, sleep, &lt;br /&gt;
sloth, stoneskin herblore, visited and night vision&lt;br /&gt;
&lt;br /&gt;
AREAS&lt;br /&gt;
&lt;br /&gt;
- the northern path out of SF is less confusing to navigate&lt;br /&gt;
- newbie QOL improvements surrounding various frustration points in &lt;br /&gt;
  hometowns and surrounding areas&lt;br /&gt;
&lt;br /&gt;
CODE&lt;br /&gt;
&lt;br /&gt;
- In autoexits, closed doors show in brackets&lt;br /&gt;
- Attributes uses the field and value color coding (colors 40 and 41)&lt;br /&gt;
- Recovery and vicious backstab both expire in real-time (meaning they &lt;br /&gt;
  tick down in ooc or offline)&lt;br /&gt;
- Many items that have some benefits to them (other than ac) are &lt;br /&gt;
  indicated with an asterisk in a corpse (in the auto-help color) &lt;br /&gt;
  and might bear out further investigation. For experienced players &lt;br /&gt;
  and high-level areas, you should still examine everything, especially &lt;br /&gt;
  in a new area as this flag is aimed towards mostly stats that newer&lt;br /&gt;
  players are unfamiliar with.&lt;br /&gt;
- Items that unbundle automatically (herbs, etc) will re-calculate the &lt;br /&gt;
  rent properly on the remaining bundle&lt;br /&gt;
- Spiritual epiphany can be renewed&lt;br /&gt;
- When you are exhausted and fighting and you get the message:&lt;br /&gt;
    You are tired and not able to hit as hard.&lt;br /&gt;
    It only reduces damage by 10% now, instead of 50%.&lt;br /&gt;
    &lt;br /&gt;
- There is a new field in both the new score and in attributes called &lt;br /&gt;
  Melee Damage Modifier (or Melee Dam Mod). This is a percentage change &lt;br /&gt;
  of melee damage output after all other factors have been considered.&lt;br /&gt;
  -10% means 10% less damage (see warcry below)&lt;br /&gt;
&lt;br /&gt;
CON SKILL CHANGES&lt;br /&gt;
&lt;br /&gt;
NOTE: The effects, the percentage chance of special effects, the &lt;br /&gt;
success rates of the skills and the damage done will likely be tweaked &lt;br /&gt;
over the next few updates for all of these changes.&lt;br /&gt;
&lt;br /&gt;
- Constitution 80 and above increases your natural regeneration.&lt;br /&gt;
  Resting at 100 con changes 1hp/1.5s to 1hp every .75 seconds.&lt;br /&gt;
&lt;br /&gt;
Headbutt changes:&lt;br /&gt;
&lt;br /&gt;
- Headbutt no longer sets you to sitting on a failed headbutt&lt;br /&gt;
  When you self-stun with a headbutt, it's a much shorter duration&lt;br /&gt;
  than before for you.&lt;br /&gt;
- Headbutt's damage is now based on constitution and will do more &lt;br /&gt;
  damage than before (max=17, before it was max=5 and based on&lt;br /&gt;
  strength)&lt;br /&gt;
&lt;br /&gt;
lindside changes:&lt;br /&gt;
&lt;br /&gt;
-  Blindside is now a con vs con skill&lt;br /&gt;
-  Blindside no longer sets the alartness flag. This means that&lt;br /&gt;
-  you can blindside a mob and then someone else (or you later) can&lt;br /&gt;
   backstab them. Instead, you can't blindside a mob that has been&lt;br /&gt;
   blindsided in the previous 90 seconds by anyone.&lt;br /&gt;
-  Blindside no longer cares about the alertness flag&lt;br /&gt;
   blindside has a slightly higher chance to daze at higher con&lt;br /&gt;
   and a lower chance at lower con (it now takes into consideration&lt;br /&gt;
   the constitution of the victim, not just the attacker, but generally&lt;br /&gt;
   if you're landing the skill, it'll be a higher chance of dazing)&lt;br /&gt;
&lt;br /&gt;
Warcry changes:&lt;br /&gt;
&lt;br /&gt;
- The damage has been increased, as has the success chance of warcry.&lt;br /&gt;
  If a warcry is successful, it will do damage.&lt;br /&gt;
&lt;br /&gt;
     WARCRY will do damage and a chance at paralysis (this&lt;br /&gt;
     one has the highest damage maximum)&lt;br /&gt;
&lt;br /&gt;
     WARCRY FEAR will do damage and a chance at fearing the&lt;br /&gt;
     target&lt;br /&gt;
&lt;br /&gt;
     WARCRY ENRAGE will do damage and a chance at enraging&lt;br /&gt;
     your opponent&lt;br /&gt;
&lt;br /&gt;
     WARCRY BELLOW will do damage to everything in the room that&lt;br /&gt;
     you can fight (shares damage maximum with&lt;br /&gt;
     warcry) Basically an AOE warcry&lt;br /&gt;
     that does damage only.&lt;br /&gt;
&lt;br /&gt;
     in the targeted versions above, if you already fighting, you can&lt;br /&gt;
     omit the target&lt;br /&gt;
&lt;br /&gt;
- courage/valor/iron will affect both the chance to hit and the&lt;br /&gt;
  special effect (fear, enrage, paralyze)&lt;br /&gt;
&lt;br /&gt;
- Warcry against a target that is fighting you (this means bellow&lt;br /&gt;
  doesn't work here, nor does fear) will impose a 1-round 10% melee&lt;br /&gt;
  damage output reduction on the mob. This warcry must come from the&lt;br /&gt;
  tank in order to work.&lt;br /&gt;
&lt;br /&gt;
- Warcry only has 1 round of skill lag, but has a recycle time of 3&lt;br /&gt;
  rounds meaning you can use it once every three rounds, but you can&lt;br /&gt;
  use other skills in between. It will show up in your timers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emrysia</name></author>
	</entry>
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