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	<title>Welcome Board Archive - The Update - Revision history</title>
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	<updated>2026-06-07T20:48:40Z</updated>
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		<title>Huma: Created page with &quot;&lt;pre&gt; From: Rufus         Title: The Update                                                         Posted On: Thursday, July 19 2018, 08:46PM --------------------------------...&quot;</title>
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		<updated>2020-04-29T20:08:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt; From: Rufus         Title: The Update                                                         Posted On: Thursday, July 19 2018, 08:46PM --------------------------------...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
From: Rufus         Title: The Update                               &lt;br /&gt;
                         Posted On: Thursday, July 19 2018, 08:46PM&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
BUGS:&lt;br /&gt;
&lt;br /&gt;
* Various little nit picky things fixed because of a new compiler. &lt;br /&gt;
  This shouldn't affect anything, but there's always a chance it will &lt;br /&gt;
  so please let us know of any strangeness.&lt;br /&gt;
&lt;br /&gt;
* Saving throws still aren't in full use yet, but they should no &lt;br /&gt;
  longer compound to hugely negative numbers if you have one equipped&lt;br /&gt;
  or a spell cast on you&lt;br /&gt;
  &lt;br /&gt;
* Fixed a bug where Damroll wasn't being properly applied if you &lt;br /&gt;
  were using a weapon&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug where damroll wasn't being properly calculated if you &lt;br /&gt;
  were using a SEC_ATTACK weapon and had +dam items&lt;br /&gt;
  &lt;br /&gt;
* (The sum of the last two: hitter types who rely on damroll should be &lt;br /&gt;
  hitting harder after these fixes)&lt;br /&gt;
  &lt;br /&gt;
* Hyssop should be able to be made into amulets again&lt;br /&gt;
&lt;br /&gt;
* Removed a loophole in recall where you could get mana back&lt;br /&gt;
&lt;br /&gt;
NEW FEATURES:&lt;br /&gt;
&lt;br /&gt;
* Balance is now a hard counter to topple. If the victim of a topple &lt;br /&gt;
  is balancing:&lt;br /&gt;
  * that victim will not be toppled&lt;br /&gt;
  * the 'balance' effect will wear off&lt;br /&gt;
  * the victim will incur a 1-round lag&lt;br /&gt;
  * the attacker will incur a 2-round lag&lt;br /&gt;
  &lt;br /&gt;
  Note: not many mobs use balance&lt;br /&gt;
  &lt;br /&gt;
  Also note: *yet&lt;br /&gt;
&lt;br /&gt;
* TWO-HANDED weapons now increase damroll by 33% -- this doesn't mean &lt;br /&gt;
  two-handed weapons because you're a wimp.&lt;br /&gt;
  &lt;br /&gt;
  This is done at calculation time when it's used, so it won't show &lt;br /&gt;
  in attributes.&lt;br /&gt;
&lt;br /&gt;
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
We're going to try the following with mitigation and cure critical for &lt;br /&gt;
a set period of time (a week, maybe 2) and see how it goes. I'm looking &lt;br /&gt;
for good feedback once you get these in your hands and start playing &lt;br /&gt;
with them. &lt;br /&gt;
&lt;br /&gt;
MITIGATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Battle training no longer required to get mitigation.&lt;br /&gt;
&lt;br /&gt;
2. 1 point of cap for every 2 points of con above 30, up to 70 &lt;br /&gt;
   (so the CAP base is 20)&lt;br /&gt;
&lt;br /&gt;
3. If you have battle training, you gain an addition 10 cap points&lt;br /&gt;
&lt;br /&gt;
4. If you have chant/2nd circle, your cap is 10 points lower&lt;br /&gt;
&lt;br /&gt;
5. If you have chant and are capable of 3rd circle, cap is 15 points &lt;br /&gt;
   lower&lt;br /&gt;
&lt;br /&gt;
6. If you have battle training, you gain one point of innate mitigation&lt;br /&gt;
   (not cap but actual mitigation) for every 5 points above 75 (so 80, &lt;br /&gt;
   85, 90, 95, 100, 105). These apply to your cap, so this just means &lt;br /&gt;
   you need to spend less rent on +mitigation equipment.&lt;br /&gt;
&lt;br /&gt;
7. Mitigation Cap will show in attributes&lt;br /&gt;
&lt;br /&gt;
CURE CRITICAL&lt;br /&gt;
* Reduced mana cost from 50 to 42&lt;br /&gt;
* Tones down the overall amount healed: healing reduced overall, and &lt;br /&gt;
  it's better at healing yourself than others&lt;br /&gt;
* cure critical is now a 3-round wait, which can be halved by &lt;br /&gt;
  arcane mastery&lt;br /&gt;
&lt;br /&gt;
-=-=&lt;br /&gt;
&lt;br /&gt;
Area files have been updated. Items keeping mitigation may lose some &lt;br /&gt;
amount of ac (not the whole amount, just some in most cases of armor).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Huma</name></author>
	</entry>
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