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	<title>Welcome Board Archive - Patch 2020/08/08 - Revision history</title>
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	<updated>2026-06-07T20:55:43Z</updated>
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		<id>https://www.legendmud.org/index.php?title=Welcome_Board_Archive_-_Patch_2020/08/08&amp;diff=829&amp;oldid=prev</id>
		<title>Emrysia: Created page with &quot;&lt;pre&gt; From: Rufus         Title: Patch 2020/08/08                                              Posted On: Saturday, August 08 2020, 04:51PM -----------------------------------...&quot;</title>
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		<updated>2021-09-08T18:50:32Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt; From: Rufus         Title: Patch 2020/08/08                                              Posted On: Saturday, August 08 2020, 04:51PM -----------------------------------...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
From: Rufus         Title: Patch 2020/08/08                         &lt;br /&gt;
                    Posted On: Saturday, August 08 2020, 04:51PM&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
- fixes weird bug with inspect where you were inspecting items with &lt;br /&gt;
   + mind. it would spit back part of your descriptor's output buffer.&lt;br /&gt;
   &lt;br /&gt;
- inspect will show ammo properties for ammo, single ammo and bundles&lt;br /&gt;
&lt;br /&gt;
- fletching yields a quiver now instead of 2 bundles of arrows&lt;br /&gt;
   - The bundles you have after this update will still work. I'm &lt;br /&gt;
     leaving them in the DB&lt;br /&gt;
   - New combines will produce 1 quiver instead of 2 bundles&lt;br /&gt;
   - That quiver will way .1 kg (instead of .01 -- which was a mistake)&lt;br /&gt;
   - The quiver will be size '3' - the bundles could be up to size 20 &lt;br /&gt;
     or down to 1, so this is really a net positive most of the time. &lt;br /&gt;
     Normal quivers are size 7.&lt;br /&gt;
   - Each quiver will have 40 arrows (same total arrow yield as before)&lt;br /&gt;
   - The rent before was 40 (one for each arrow, or 20 per bundle). &lt;br /&gt;
     Bundles reduce their rent as they are used, ammo does not. So I &lt;br /&gt;
     split the difference .Each quiver of 40 will be 20 rent, but it'll&lt;br /&gt;
    be 20 rent if you have 40 arrows or 1 arrow. Over time this should &lt;br /&gt;
    be an overall benefit&lt;br /&gt;
   - This solves the 'igniting' issue as well (no burning bundles! yay!)&lt;br /&gt;
&lt;br /&gt;
- keywords for the intoxicating, earthy scented liquid are fixed&lt;br /&gt;
&lt;br /&gt;
- Inject will be re-enabled. This works again but you can only use it &lt;br /&gt;
  on group members. We will review what medications are in the game to &lt;br /&gt;
  use with this.&lt;br /&gt;
  &lt;br /&gt;
PROSPECTING AND MINING&lt;br /&gt;
&lt;br /&gt;
These come into the game pretty early in their dev cycle.&lt;br /&gt;
&lt;br /&gt;
In order to find somewhere to use the mining tradeskill, you can &lt;br /&gt;
prospect. Typing PROSPECT will toggle your prospecting ability &lt;br /&gt;
on or off. This adds a delay (skill lag) to every room you move through &lt;br /&gt;
so only turn it on when you really want to start looking. Use PROSPECT&lt;br /&gt;
again to toggle it off and return to normal movement.&lt;br /&gt;
&lt;br /&gt;
Prospecting can locate areas where you can find things to mine and can &lt;br /&gt;
also give low-level mining skillups. &lt;br /&gt;
&lt;br /&gt;
In order to make use of a resource once it's found (with the prospect&lt;br /&gt;
command or by sheer luck), a miner must USE either a miner's shovel or&lt;br /&gt;
miner's pick. Both of these have been made usable and both are &lt;br /&gt;
available in SF.&lt;br /&gt;
&lt;br /&gt;
(Totally fake prompt)&amp;gt; use pick&lt;br /&gt;
&lt;br /&gt;
   You use a miner's pick.&lt;br /&gt;
   Sweat coating your brow, you think you may have found something.&lt;br /&gt;
   You've unearthed a small block of ore.&lt;br /&gt;
   You can no longer gain skill from mining this location at this time.&lt;br /&gt;
&lt;br /&gt;
You can blindly walk around and 'use pick.' However if you start &lt;br /&gt;
attempting to mine areas that don't have resources, you will be &lt;br /&gt;
hit with a lengthy skill lag. If there's a resource nearby, the skill &lt;br /&gt;
loag will be low.&lt;br /&gt;
&lt;br /&gt;
The mechanics behind locating resources and such will be changing but &lt;br /&gt;
there is one place with some limited resources in the MEDIEVAL ERA &lt;br /&gt;
where you can mine some limited resources.&lt;br /&gt;
&lt;br /&gt;
The two things that can be obtained currently via mining are the &lt;br /&gt;
building blocks (pun intended) of the smithing skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emrysia</name></author>
	</entry>
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