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	<id>https://www.legendmud.org/index.php?action=history&amp;feed=atom&amp;title=Welcome_Board_Archive_-_New_Regeneration_System</id>
	<title>Welcome Board Archive - New Regeneration System - Revision history</title>
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	<updated>2026-06-07T20:55:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.legendmud.org/index.php?title=Welcome_Board_Archive_-_New_Regeneration_System&amp;diff=715&amp;oldid=prev</id>
		<title>Emrysia: Created page with &quot;&lt;pre&gt; From: Lamia         Title: New Regeneration System                                Posted On: Tuesday, July 23 2019, 07:16PM ---------------------------------------------...&quot;</title>
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		<updated>2020-06-05T01:54:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt; From: Lamia         Title: New Regeneration System                                Posted On: Tuesday, July 23 2019, 07:16PM ---------------------------------------------...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
From: Lamia         Title: New Regeneration System           &lt;br /&gt;
                    Posted On: Tuesday, July 23 2019, 07:16PM&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
========================================================================&lt;br /&gt;
NEW REGENERATION SYSTEM&lt;br /&gt;
========================================================================&lt;br /&gt;
The design doc is implemented... if you haven't seen it, it's floating &lt;br /&gt;
around on the Discord forum.&lt;br /&gt;
&lt;br /&gt;
In summary:&lt;br /&gt;
&lt;br /&gt;
  * Overall, regeneration, especially hit point regeneration, has &lt;br /&gt;
    been bumped up, especially for lower levels&lt;br /&gt;
  * Regeneration is no longer nearly as stat-based. For extremely&lt;br /&gt;
    high stats, you get a small bump in how fast you can regenerate&lt;br /&gt;
  * You can regenerate hit points during normal regen even if you &lt;br /&gt;
    are starving, parched, bleeding, poisoned, etc. HOWEVER,&lt;br /&gt;
    these conditions pose a cumulative penalty to how fast you &lt;br /&gt;
    regenerate.&lt;br /&gt;
  * Move regeneration in certain situations is slower than it was&lt;br /&gt;
  * Sitting around, even if you have standing regen, can have a couple &lt;br /&gt;
    of benefits still, especially regarding movement&lt;br /&gt;
  * Standing Regen 1 and Standing Regen 2 can benefit both casters &lt;br /&gt;
    and non-casters&lt;br /&gt;
  * Root is probably stronger now than it ever has been and really &lt;br /&gt;
    drives home 'the longer you root, the faster you regen'&lt;br /&gt;
  * Iron will (courage/valor) healing has been completely reworked &lt;br /&gt;
    from the ground up&lt;br /&gt;
  * This doesn't affect +Mana Regen, +HP Regen +Move Regen equipment&lt;br /&gt;
  * THE CODE IS WAY EASIER TO READ AND ADJUST (the big reason, fwiw)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emrysia</name></author>
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