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	<title>Welcome Board Archive - Introducing Morrigan's Maze - Revision history</title>
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		<id>https://www.legendmud.org/index.php?title=Welcome_Board_Archive_-_Introducing_Morrigan%27s_Maze&amp;diff=786&amp;oldid=prev</id>
		<title>Emrysia: Created page with &quot;&lt;pre&gt; From: Cap           Title: Introducing Morrigan's Maze        Appends: 2          Posted On: Sunday, May 03 2020, 02:38AM -----------------------------------------------...&quot;</title>
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		<updated>2021-02-27T23:22:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt; From: Cap           Title: Introducing Morrigan&amp;#039;s Maze        Appends: 2          Posted On: Sunday, May 03 2020, 02:38AM -----------------------------------------------...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
From: Cap           Title: Introducing Morrigan's Maze       &lt;br /&gt;
Appends: 2          Posted On: Sunday, May 03 2020, 02:38AM&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
Morrigan, the Goddess of war and fate can be found south of Tara, offering &lt;br /&gt;
players the opportunity to test themselves against the hand of fate. Accepting&lt;br /&gt;
this offer sends a player, or group of players to an instanced, procedurally &lt;br /&gt;
generated run. Morrigan's Maze (or MM herein) is a roguelite inspired area&lt;br /&gt;
for 1 to 5 (or more) players.&lt;br /&gt;
&lt;br /&gt;
Difficulty scales based on group size:&lt;br /&gt;
MM can be solo'd or run by a group of any size. It is balanced for groups of &lt;br /&gt;
1-5 players, but there is nothing stopping you from taking a larger group in. &lt;br /&gt;
If a grouped player leaves mid run, the difficulty scale does NOT adjust &lt;br /&gt;
downwards. The chance of uncommon drops increases, the larger the group.&lt;br /&gt;
&lt;br /&gt;
MM is NOT level restricted:&lt;br /&gt;
Players of any level can enter, assuming there is at least one level 50 in the&lt;br /&gt;
group. However, it is detrimental to take lower levels. Difficulty is scaled &lt;br /&gt;
based on group size, not player level. The procedure treats all group members &lt;br /&gt;
as level 50.&lt;br /&gt;
&lt;br /&gt;
Mobs are random load:&lt;br /&gt;
Mobs load in appropriate Biomes (themes) but not every mob will load every time&lt;br /&gt;
you visit. The variety should keep things interesting on subsequent trips.&lt;br /&gt;
&lt;br /&gt;
Random load items:&lt;br /&gt;
While the mud has been moving away from the use of random load items, it is a&lt;br /&gt;
roguelite feature I felt important to include in MM. I would advise against &lt;br /&gt;
putting an item on a list if you don't already have it. &lt;br /&gt;
(That way frustration lies).&lt;br /&gt;
&lt;br /&gt;
Some items will not persist outside of the Maze:&lt;br /&gt;
Currency cannot be hoarded, it is taken from you when you leave the area. &lt;br /&gt;
The idea is to sustain currency value from one run to the next. Other special&lt;br /&gt;
items may also behave in this manner. If in doubt EXAMINE the item for a clue.&lt;br /&gt;
&lt;br /&gt;
Factions track your reputation:&lt;br /&gt;
Work your way up from a virgin to a (censored) of the Morrigan's Maze &lt;br /&gt;
Explorer's club! You can even earn shiny whoises for bragging rights.&lt;br /&gt;
&lt;br /&gt;
Hard mode:&lt;br /&gt;
Think you're a real badass? Why don't you try out hard mode? Morrigan will ask&lt;br /&gt;
if you want a real challenge, just say yes to her and you'll be thrown in at&lt;br /&gt;
the deep end. Hard mode offers more experience, an improved chance of uncommon&lt;br /&gt;
loads dropping, and players will progress through the various faction ranks&lt;br /&gt;
quicker when playing hard mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
Append 1 of 2 from Cap  on Sunday, May 03 2020, 03:10AM&lt;br /&gt;
RE: Cap            Title: Introducing Morrigan's Maze       &lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
The Roadmap Moving Forward:&lt;br /&gt;
&lt;br /&gt;
Bugs and Balancing:&lt;br /&gt;
My immediate focus is fixing any bugs and balancing issues unearthed by your &lt;br /&gt;
top tier stress testing. No matter how well prepared I am or how long we, the &lt;br /&gt;
immortal team, spend testing there is ALWAYS stuff you break. &lt;br /&gt;
&lt;br /&gt;
For the first few weeks please accept that bugs can happen. If this is &lt;br /&gt;
going to be a problem then I recommend waiting for a few weeks before &lt;br /&gt;
entering MM for the first time.&lt;br /&gt;
&lt;br /&gt;
As always, please report anything you think might be game breaking as per the &lt;br /&gt;
code of conduct. &lt;br /&gt;
&lt;br /&gt;
MM is by far my most ambitious project to date. A number of brand new systems &lt;br /&gt;
have been developed in order to make it a reality. I am open to all thoughts, &lt;br /&gt;
opinions, and ideas from the player base. I may not agree all the time but &lt;br /&gt;
your input is valuable and does inform my actions.&lt;br /&gt;
&lt;br /&gt;
My thanks in advance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future Expansions:&lt;br /&gt;
The area is built with expansions in mind. The invite to build biomes is open&lt;br /&gt;
to all immortals on staff.&lt;br /&gt;
&lt;br /&gt;
Other than the aforementioned bugs and balancing fixes, I have two options&lt;br /&gt;
moving forward; the first MM expansion is half built, as is a new area &lt;br /&gt;
I've been working on in Industrial. Who knows what the future holds?&lt;br /&gt;
&lt;br /&gt;
See the next append for some oddities you will encounter in the Maze.&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
Append 2 of 2 from Cap  on Thursday, May 07 2020, 11:45AM&lt;br /&gt;
RE: Cap            Title: Introducing Morrigan's Maze       &lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
Below is a list of behaviours unique to MM. They are not bugs.&lt;br /&gt;
&lt;br /&gt;
1) If you want to go into MM grouped, you must be grouped before you say yes &lt;br /&gt;
   to Morrigan's question.&lt;br /&gt;
&lt;br /&gt;
2) Mobs with weapons can be parried, but their attack lines will look odd.&lt;br /&gt;
   They won't 'swing' their weapons in the same way a player does.&lt;br /&gt;
&lt;br /&gt;
3) Grouped XP reward will look odd, you will receive a split of 0 XP and then&lt;br /&gt;
   receive your XP reward.&lt;br /&gt;
&lt;br /&gt;
4) If you die you can return to your instance (ask Morrigan return), if you&lt;br /&gt;
   recall or portal out you cannot.&lt;br /&gt;
&lt;br /&gt;
5) Please take care not to leave valuable items on the floor when you leave the&lt;br /&gt;
   area - once your instance is closed all items left inside of it will be &lt;br /&gt;
   destroyed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emrysia</name></author>
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