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	<title>Welcome Board Archive - Code Changes 3/2/2019 - Revision history</title>
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	<updated>2026-06-07T21:50:43Z</updated>
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		<id>https://www.legendmud.org/index.php?title=Welcome_Board_Archive_-_Code_Changes_3/2/2019&amp;diff=497&amp;oldid=prev</id>
		<title>Emrysia: Created page with &quot;&lt;pre&gt; From: Rufus         Title: Code Changes 3/2/2019                                         Posted On: Saturday, March 02 2019, 08:15AM ------------------------------------...&quot;</title>
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		<updated>2020-05-09T20:34:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt; From: Rufus         Title: Code Changes 3/2/2019                                         Posted On: Saturday, March 02 2019, 08:15AM ------------------------------------...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
From: Rufus         Title: Code Changes 3/2/2019                    &lt;br /&gt;
                    Posted On: Saturday, March 02 2019, 08:15AM&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
So as a header, I'd like to apologize for the rollout of some of these &lt;br /&gt;
features. They weren't as baked as I'd hoped and I now know some &lt;br /&gt;
additional areas that need to be tested between the main mud and a &lt;br /&gt;
test/development before things go live. I'm sorry some of these things &lt;br /&gt;
were as rough and unpolished as they were.&lt;br /&gt;
&lt;br /&gt;
Bug fixes:&lt;br /&gt;
&lt;br /&gt;
xptransfer&lt;br /&gt;
&lt;br /&gt;
*  Xptransfer should no longer take your xp if you fail to give &lt;br /&gt;
   it a proper destination&lt;br /&gt;
&lt;br /&gt;
Death Penalty changes&lt;br /&gt;
&lt;br /&gt;
*  No longer gain a ton of xp from fleeing when no-pre-50-death xp loss &lt;br /&gt;
   is on (in fact, before 50, you shouldn't lose xp when you flee), or &lt;br /&gt;
   in some instances, lose massive, massive amounts of xp&lt;br /&gt;
*  When you're under a death penalty, it won't lie to you about how &lt;br /&gt;
   much exp you gain&lt;br /&gt;
&lt;br /&gt;
Triage&lt;br /&gt;
 &lt;br /&gt;
* Triage should now cost mana and move.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
* Many mobs now qualify and will use skills that they haven't &lt;br /&gt;
  previously. We're keeping a close eye on this change because &lt;br /&gt;
  we may have tipped the balance scale a bit too far.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emrysia</name></author>
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