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	<title>Welcome Board Archive - 2/27/2018 Code Updates - Revision history</title>
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	<updated>2026-06-07T20:46:17Z</updated>
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		<id>https://www.legendmud.org/index.php?title=Welcome_Board_Archive_-_2/27/2018_Code_Updates&amp;diff=644&amp;oldid=prev</id>
		<title>Huma: Created page with &quot;&lt;pre&gt; ( 4) From: Rufus         Title: 2/27/2018 Code Updates                                             Posted On: Wednesday, February 28 2018, 05:53AM ----------------------...&quot;</title>
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		<updated>2020-05-13T18:47:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt; ( 4) From: Rufus         Title: 2/27/2018 Code Updates                                             Posted On: Wednesday, February 28 2018, 05:53AM ----------------------...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
( 4) From: Rufus         Title: 2/27/2018 Code Updates                   &lt;br /&gt;
                         Posted On: Wednesday, February 28 2018, 05:53AM&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
* BUG FIX: People with high enough perception to see through hidden exits &lt;br /&gt;
  can now flee through hidden exits&lt;br /&gt;
&lt;br /&gt;
* BUG FIX: You can only reconstitute powders.&lt;br /&gt;
&lt;br /&gt;
* Ring of Fire / Cloak of Thorns&lt;br /&gt;
&lt;br /&gt;
  These spells now last a few ticks, rather than 1 tick&lt;br /&gt;
  &lt;br /&gt;
* Brew and Powder should be more successful across the board with even &lt;br /&gt;
  lower chance to destroy the herb&lt;br /&gt;
  &lt;br /&gt;
* The vast majority of beneficial spells (like strength, fly, etc) won't &lt;br /&gt;
  be impeded by magic sink&lt;br /&gt;
&lt;br /&gt;
* ADDITIONAL ERA ABILITY: Standing Regen 2&lt;br /&gt;
   &lt;br /&gt;
  Standing regen now has 2 levels, the second available after a 4 additional &lt;br /&gt;
  era levels (6 for standing regen, 4 for standing regen 2, for 10 total.)&lt;br /&gt;
  &lt;br /&gt;
  The second level allows Standing Regen to regenerate Mana as though one were &lt;br /&gt;
  meditating.&lt;br /&gt;
  &lt;br /&gt;
* ROOT&lt;br /&gt;
&lt;br /&gt;
Root is now better at gaining hit points and mana than meditate, but does &lt;br /&gt;
benefit from Standing Regen/Standing Regen 2.  &lt;br /&gt;
&lt;br /&gt;
* RETREAT&lt;br /&gt;
&lt;br /&gt;
Retreat has changed substantially.&lt;br /&gt;
&lt;br /&gt;
1) The requirements are quite a bit more modest&lt;br /&gt;
2) The success rate is massively increased. It now operates 50% of the &lt;br /&gt;
   time with additional bonuses for high dexterity and perception&lt;br /&gt;
3) It shouldn't fail if who you are fighting is incapacitated in some way&lt;br /&gt;
   (stunned, paralyzed, sleeping), and be easier if they're incapable of &lt;br /&gt;
   moving (kneeling, prone, sitting, resting)&lt;br /&gt;
4) You can retreat when you're raging, however it is more difficult -- this one&lt;br /&gt;
&lt;br /&gt;
   is in for a time and we will evaluate it based on how it goes. Please set &lt;br /&gt;
   the expectation that this part may go away&lt;br /&gt;
5) If you fail a retreat, you incur 1 round of lag. If you succeed it's now &lt;br /&gt;
   3 rounds (it used to be 2 in either case)&lt;br /&gt;
&lt;br /&gt;
* MONETIZE COMMAND&lt;br /&gt;
&lt;br /&gt;
MONETIZE &amp;lt;object&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This has the following effects, if the object can be monetized:&lt;br /&gt;
&lt;br /&gt;
1) The item will not rent&lt;br /&gt;
2) the item does not count toward your rent&lt;br /&gt;
3) The item cannot be used or worn until it passes through the hands of an &lt;br /&gt;
   NPC vendor&lt;br /&gt;
&lt;br /&gt;
* SHOP BROWSE ALL will show you all objects in all shops&lt;br /&gt;
&lt;br /&gt;
* Mobs 21 levels or lower than you will no longer give you xp upon &lt;br /&gt;
  killing them (&amp;quot;Trival mobs&amp;quot;)&lt;br /&gt;
  &lt;br /&gt;
* NEW SKILL: COUP DE GRACE&lt;br /&gt;
&lt;br /&gt;
Coup de grace is a new passive skill that does the following:&lt;br /&gt;
  1) requires weapon mastery&lt;br /&gt;
  2) requires you be wielding and using a weapon&lt;br /&gt;
  3) Will kill trivial mobs (see above) in 1 hit, in most cases &lt;br /&gt;
  4) Will have a chance to kill mobs if they reach the DYING stage&lt;br /&gt;
     by applying up to 500 points of damage in a single strike&lt;br /&gt;
&lt;br /&gt;
* BASTION CHANGES&lt;br /&gt;
&lt;br /&gt;
We've swung twice and missed twice on bastion. Third time's a charm? This &lt;br /&gt;
is intended to be a situational tank skill.&lt;br /&gt;
&lt;br /&gt;
   1) Reduced the stat requirements&lt;br /&gt;
   2) Lasts for 3 ticks&lt;br /&gt;
   3) Instead of something you use while fighting, it puts a buff &lt;br /&gt;
      on the user&lt;br /&gt;
   4) It gives you an approximately 50 hit point buff (level and &lt;br /&gt;
      stat dependent)&lt;br /&gt;
   5) Applies a -10 ac bonus&lt;br /&gt;
   6) Costs 100 mv to use and reduces max move by 100&lt;br /&gt;
   7) Reduces HITROLL and DAMROLL each by 4&lt;br /&gt;
   8) When a mob would normally turn, it has a 60% chance of preventing &lt;br /&gt;
      the mob from turning.   &lt;br /&gt;
   9) Using a single-target rescue while under bastion incurs only a &lt;br /&gt;
      1/2 round of skill lag&lt;br /&gt;
&lt;br /&gt;
* INSPECT COMMAND&lt;br /&gt;
&lt;br /&gt;
A new command available to all: &amp;quot;inspect&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inspect &amp;lt;object&amp;gt; will give you basic information about the object such as&lt;br /&gt;
&lt;br /&gt;
its weight and it's rent, it's material type if it has one and it's AC &lt;br /&gt;
value (including magical AC, if any). &lt;br /&gt;
&lt;br /&gt;
If you have the appraise skill, it will give you the maximum price a &lt;br /&gt;
shopkeeper will buy it for. Expect to always get less than that amount, &lt;br /&gt;
however. &lt;br /&gt;
&lt;br /&gt;
You no longer need to use offer and drop an item to determine it's &lt;br /&gt;
rent and weight, nor do you need to play 'hide and seek' with objects &lt;br /&gt;
that have the same material type.&lt;br /&gt;
&lt;br /&gt;
* IDENTIFY OBJECT&lt;br /&gt;
&lt;br /&gt;
The identify object spell has been updated to include the information in &lt;br /&gt;
the inspect command as well as identifying many other properties of an item&lt;br /&gt;
such as whether an item is bondable, anti-evil, anti-neutral, etc.&lt;br /&gt;
&lt;br /&gt;
The identify object will now give stats as numbers, including hp/mana/mv &lt;br /&gt;
regen, mana reduction, mitigation, etc.&lt;br /&gt;
&lt;br /&gt;
What it will not do (yet) is show you:&lt;br /&gt;
&lt;br /&gt;
* Damage modifications (resistances/susceptibilities)&lt;br /&gt;
* Any affects such as RAGE or FLY that an object imparts&lt;br /&gt;
&lt;br /&gt;
Douban might stock a new, low-rent scroll to help people out who might not &lt;br /&gt;
be able to cast such a spell.&lt;br /&gt;
&lt;br /&gt;
** NOTES ON THE ABOVE 2 items:&lt;br /&gt;
&lt;br /&gt;
We will be expanding both the inspect command and the identify object&lt;br /&gt;
command as time allows.&lt;br /&gt;
&lt;br /&gt;
Also, we will soon be introducing the concept of 'bind on loot' which &lt;br /&gt;
means an object can be bound to you when you take it off of the corpse. &lt;br /&gt;
The inspect command, used on an NPC corpse, will show you the stats of &lt;br /&gt;
any BIND_ON_LOOT items in the corpse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Huma</name></author>
	</entry>
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