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	<id>https://www.legendmud.org/index.php?action=history&amp;feed=atom&amp;title=Welcome_Board_Archive_-Update_%28dual_wield%29</id>
	<title>Welcome Board Archive -Update (dual wield) - Revision history</title>
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	<updated>2026-06-07T21:52:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.legendmud.org/index.php?title=Welcome_Board_Archive_-Update_(dual_wield)&amp;diff=604&amp;oldid=prev</id>
		<title>Huma: Created page with &quot;&lt;pre&gt; First off, thanks for your continued bug reports and ideas that keep driving  development here on Legend. Much appreciated!  Updates:  * InnateReload works with all guns...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.legendmud.org/index.php?title=Welcome_Board_Archive_-Update_(dual_wield)&amp;diff=604&amp;oldid=prev"/>
		<updated>2020-05-12T20:42:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt; First off, thanks for your continued bug reports and ideas that keep driving  development here on Legend. Much appreciated!  Updates:  * InnateReload works with all guns...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
First off, thanks for your continued bug reports and ideas that keep driving &lt;br /&gt;
development here on Legend. Much appreciated!&lt;br /&gt;
&lt;br /&gt;
Updates:&lt;br /&gt;
&lt;br /&gt;
* InnateReload works with all guns, not just bows&lt;br /&gt;
* InnateReload will no longer load from things like burkos or other non-&lt;br /&gt;
  ammo items in your aux slots&lt;br /&gt;
* Most appropriate TECH ammo has been updated to be wearable in the &lt;br /&gt;
  AUX slots, *however* we cannot template these items so only newly &lt;br /&gt;
  acquired ones will benefit from this change.&lt;br /&gt;
&lt;br /&gt;
* Fixed messages on spell crits (a few times)&lt;br /&gt;
&lt;br /&gt;
* Arcane Mastery: If you are not fighting, you are always benefiting from &lt;br /&gt;
  arcane mastery, regardless of wielding a weapon or your autoattack &lt;br /&gt;
  configuration&lt;br /&gt;
&lt;br /&gt;
* Mobs will know their skills the first time they load again (oops)&lt;br /&gt;
&lt;br /&gt;
* Fixed crashes with Boil Blood and Raze Undead&lt;br /&gt;
&lt;br /&gt;
* Calm no longer has play as a prerequisite.&lt;br /&gt;
&lt;br /&gt;
* Prerequsites fixed for courage, valor and Iron Will&lt;br /&gt;
&lt;br /&gt;
* Vials empty rather than vanish when the taint is gone. Taint still sucks in&lt;br /&gt;
many &lt;br /&gt;
  ways but it doesn't suck in that way any more.&lt;br /&gt;
&lt;br /&gt;
* Columns better aligned in attributes&lt;br /&gt;
&lt;br /&gt;
* Arcane Mastery requires CHANT&lt;br /&gt;
&lt;br /&gt;
* Spell Bounce default percentage halved. The wrong number slipped in there.&lt;br /&gt;
sorry! &lt;br /&gt;
  Spells should bounce less often.&lt;br /&gt;
&lt;br /&gt;
* Weapon mastery to-hit bonus was being counted three times. Instead of &lt;br /&gt;
  completely nullifying it, it gradually ramps up as your skills do. &lt;br /&gt;
  The net affect of this is basically nill, but in certain situations, &lt;br /&gt;
  some mobs may be slightly hard to hit reliably.&lt;br /&gt;
&lt;br /&gt;
* Mobs that con above a level 50 are sometimes better in melee by default &lt;br /&gt;
  than they were previously. Previously, builders had to set this explicitly. &lt;br /&gt;
&lt;br /&gt;
* Many spells have had their default casting lag reduced to 1 round &lt;br /&gt;
  without Arcane Mastery. Arcane mastery now halves that time as well.&lt;br /&gt;
&lt;br /&gt;
  Spells:&lt;br /&gt;
     Cure light, Weaken, Clumsiness, Idiocy, Strength, Epiphany, Bless&lt;br /&gt;
     Vengeance, Preserve, Idiocy, True Form, Vigor, Weaken Armor, &lt;br /&gt;
     Weaken Protection&lt;br /&gt;
&lt;br /&gt;
  (Please let me know if there are any others that used to be shorter and we'll&lt;br /&gt;
&lt;br /&gt;
   consider adding them)&lt;br /&gt;
&lt;br /&gt;
Area Updates:&lt;br /&gt;
&lt;br /&gt;
- Fixed an incorrect rent amount on an item from Anasazi.&lt;br /&gt;
- Increased the difficulty of a few mobs in Anasazi, Alaska and Arabia.&lt;br /&gt;
- Altered the stats on a hat in Arabia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Dual wield: There is no longer a restriction that the held weapon must be&lt;br /&gt;
equal to or less than the wielded weapon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Huma</name></author>
	</entry>
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