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		<title>Mertjai: Created page with &quot;This is an example of Legend's building format. It is not a real area in the game or will it ever be. It was built specifically as a tutorial for new builders. We were asked i...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.legendmud.org/index.php?title=A_sample_Legend_Area&amp;diff=390&amp;oldid=prev"/>
		<updated>2020-04-25T04:45:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This is an example of Legend&amp;#039;s building format. It is not a real area in the game or will it ever be. It was built specifically as a tutorial for new builders. We were asked i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is an example of Legend's building format. It is not a real area in the game or will it ever be. It was built specifically as a tutorial for new builders. We were asked if people could see what kind of programming skills were required by a builder so they could better judge if it was something they felt competent to do.&lt;br /&gt;
&lt;br /&gt;
Please note that this is by no means a complete representation of what an area for Legend usually includes. However, it should illustrate that the majority of it is fill-in-the-blank database construction with the only &amp;quot;programming skill&amp;quot; being setting up acts, wherein familiarity with mud commands and setting up client triggers would be helpful.&lt;br /&gt;
&lt;br /&gt;
Also, this sample file is offered without explanation of what all the numbers and formatting means.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#VERSION 2&lt;br /&gt;
#AREA &amp;lt;yourname&amp;gt;~&lt;br /&gt;
0 0 0 0 0 &amp;lt;today's date&amp;gt;~&lt;br /&gt;
&lt;br /&gt;
#HELPS&lt;br /&gt;
-1 SAMPLE_AREA~&lt;br /&gt;
This is my sample area. I am learning how to build an area.&lt;br /&gt;
~&lt;br /&gt;
0 $~&lt;br /&gt;
&lt;br /&gt;
/* Random Townspeople Names */&lt;br /&gt;
#define SAMPLE_NAME_MARY      1&lt;br /&gt;
#define SAMPLE_NAME_LOUISA    2&lt;br /&gt;
#define SAMPLE_NAME_KATHY     4&lt;br /&gt;
#define SAMPLE_NAME_ANNIE     8&lt;br /&gt;
#define SAMPLE_NAME_BETSY    16&lt;br /&gt;
#define SAMPLE_NAME_JOHN     32&lt;br /&gt;
#define SAMPLE_NAME_PAUL     64&lt;br /&gt;
#define SAMPLE_NAME_GEORGE  128&lt;br /&gt;
#define SAMPLE_NAME_MICHAEL 256&lt;br /&gt;
#define SAMPLE_NAME_PETER   512&lt;br /&gt;
&lt;br /&gt;
#ROOMS&lt;br /&gt;
#40000&lt;br /&gt;
Map Room~&lt;br /&gt;
This room shows a map of our sample area on the wall.&lt;br /&gt;
~&lt;br /&gt;
40000 LIGHT 0&lt;br /&gt;
E&lt;br /&gt;
map wall~&lt;br /&gt;
.&lt;br /&gt;
	12  10       6 - 7        &lt;br /&gt;
	 |   |       |   |          &lt;br /&gt;
 1 - 2 - 3 - 4 - 5   8           &lt;br /&gt;
	 |       |                   &lt;br /&gt;
	11       9     &lt;br /&gt;
&lt;br /&gt;
~&lt;br /&gt;
S&lt;br /&gt;
#40001 H                            &lt;br /&gt;
Main Street~&lt;br /&gt;
A quiet street leads east toward a small town.&lt;br /&gt;
~&lt;br /&gt;
40000 NOTHING 2&lt;br /&gt;
NO_WEST  // to leave this open for connections later&lt;br /&gt;
De&lt;br /&gt;
The street continues into town that way.&lt;br /&gt;
~&lt;br /&gt;
the street~&lt;br /&gt;
street~&lt;br /&gt;
NODOOR -1 40002&lt;br /&gt;
E&lt;br /&gt;
town~&lt;br /&gt;
The town seems small but inviting.&lt;br /&gt;
~&lt;br /&gt;
S&lt;br /&gt;
#40002                             &lt;br /&gt;
Main Street~&lt;br /&gt;
The general store is to the north and &lt;br /&gt;
the bakery is to the south of this&lt;br /&gt;
room and the street continues east &lt;br /&gt;
and west.&lt;br /&gt;
~&lt;br /&gt;
40000 HAS_ACTS 2&lt;br /&gt;
Dn&lt;br /&gt;
A door opens into the general store.&lt;br /&gt;
~&lt;br /&gt;
the general store~&lt;br /&gt;
door store~&lt;br /&gt;
ISDOOR|CLOSED -1 40012&lt;br /&gt;
De&lt;br /&gt;
The street continues into town that way.&lt;br /&gt;
~&lt;br /&gt;
the street~&lt;br /&gt;
street~&lt;br /&gt;
NODOOR -1 40003&lt;br /&gt;
Ds&lt;br /&gt;
The bakery door guards many smells.&lt;br /&gt;
Cakes, pies and cookies line the window.&lt;br /&gt;
~&lt;br /&gt;
the bakery~&lt;br /&gt;
door bakery~&lt;br /&gt;
ISDOOR|CLOSED -1 40011&lt;br /&gt;
Dw&lt;br /&gt;
The street continues into town that way.&lt;br /&gt;
~&lt;br /&gt;
the street~&lt;br /&gt;
street~&lt;br /&gt;
NODOOR -1 40001&lt;br /&gt;
E&lt;br /&gt;
cake cakes pie pies cookie cookies~&lt;br /&gt;
Your mouth waters just looking at them.&lt;br /&gt;
~&lt;br /&gt;
S&lt;br /&gt;
ACTS&lt;br /&gt;
ROOMACT_ACT &amp;quot;inhales deeply, taking in the smells around&amp;quot; {&lt;br /&gt;
call_proc 666&lt;br /&gt;
echo_to $N A delicious aroma fills the air.&lt;br /&gt;
echo_to $N Your mouth begins to water.&lt;br /&gt;
echo_to $N The bakery beckons you inside.&lt;br /&gt;
}&lt;br /&gt;
ENDACTS&lt;br /&gt;
#0&lt;br /&gt;
&lt;br /&gt;
#HOUSING&lt;br /&gt;
#40000&lt;br /&gt;
$N's House~&lt;br /&gt;
house~&lt;br /&gt;
The plaster walls of this humble London townhouse are interrupted only by the&lt;br /&gt;
broad windowsills and wavy glass that open out to the outside. Cheery petunias&lt;br /&gt;
and ferny grasses grow out of the flowerpots outside the window--no self-&lt;br /&gt;
respecting Londoner would be without their small garden! Although the townhouse&lt;br /&gt;
is cramped, it has its dignity, after all.&lt;br /&gt;
~&lt;br /&gt;
INDOORS|LIGHT 1&lt;br /&gt;
PRIMARY|GROUND_ONLY&lt;br /&gt;
40001  0 0 0  0 0 0  0 0 0&lt;br /&gt;
250000 2500&lt;br /&gt;
1&lt;br /&gt;
a wooden door~&lt;br /&gt;
wooden door~&lt;br /&gt;
It looks plainly made.~&lt;br /&gt;
1 4500 450 ISDOOR|CLOSED|LOCKED|TIMED_PICK|LOCK_LEVEL 45&lt;br /&gt;
0&lt;br /&gt;
#40001&lt;br /&gt;
A Bedroom~&lt;br /&gt;
bedroom~&lt;br /&gt;
The plaster walls here are delicately painted in tiny figures of fairies &lt;br /&gt;
cavorting in flowers, twined 'round with vines and fruit. Clearly this is a &lt;br /&gt;
bedroom. There is not much natural light, but the room is relatively spacious, &lt;br /&gt;
as room in this house go.&lt;br /&gt;
~&lt;br /&gt;
INDOORS|LIGHT|INN 1&lt;br /&gt;
SECONDARY|NO_ADDITIONS&lt;br /&gt;
40001  0 0 0  0 0 0  0 0 0&lt;br /&gt;
150000 1500&lt;br /&gt;
1&lt;br /&gt;
a wooden door~&lt;br /&gt;
wooden door~&lt;br /&gt;
It looks plainly made.~&lt;br /&gt;
1 4500 450 ISDOOR|CLOSED|LOCKED|TIMED_PICK|LOCK_LEVEL 45&lt;br /&gt;
1&lt;br /&gt;
1707 // comfortable bed&lt;br /&gt;
#40002&lt;br /&gt;
$N's Shop~&lt;br /&gt;
shop~&lt;br /&gt;
A stout wooden counter cuts the room into a larger and a smaller portion. It is&lt;br /&gt;
a solid piece of craftsmanship, and along the front side it has the name of this&lt;br /&gt;
establishment burned into the wood. Behind it range a series of shelves on which&lt;br /&gt;
a variety of non-perishable wares rest. Someone is diligent about dusting, for&lt;br /&gt;
the shop as a whole has an air of cleanliness. The main space holds a cavalcade&lt;br /&gt;
of tables and shelving so that the most enticing wares might be displayed openly&lt;br /&gt;
for shoppers to feast their eyes on and perhaps touch longingly, their fingers&lt;br /&gt;
drifting over what they cannot afford.&lt;br /&gt;
~&lt;br /&gt;
INDOORS|LIGHT 1&lt;br /&gt;
PRIMARY|GROUND_ONLY&lt;br /&gt;
40001 0 0 0 0 0 0 0 0 0&lt;br /&gt;
250000 2500&lt;br /&gt;
1&lt;br /&gt;
a simple door~&lt;br /&gt;
simple door~&lt;br /&gt;
It looks plainly made.~&lt;br /&gt;
1 4500 450 ISDOOR|CLOSED|LOCKED|LOCK_LEVEL 45&lt;br /&gt;
1&lt;br /&gt;
1732 // countertop&lt;br /&gt;
#40003&lt;br /&gt;
An Office~&lt;br /&gt;
office~&lt;br /&gt;
Businesslike and professional, this office is the refuge of that newly risen &lt;br /&gt;
social class, the man of business. A minimum of shelving for books, of course,&lt;br /&gt;
since it would not do to seem too educated and uppity; yet plenty of room for&lt;br /&gt;
loose papers, files, folders, and the omnipresent leather case, for the man&lt;br /&gt;
of business must seem diligent, serious, and concerned with every last detail.&lt;br /&gt;
The last element is of course the heavy wooden chair, with leather seat and&lt;br /&gt;
backing, which sits behind the desk, ready to be occupied.&lt;br /&gt;
~&lt;br /&gt;
INDOORS|LIGHT|INN 1&lt;br /&gt;
SECONDARY|NO_ADDITIONS&lt;br /&gt;
40001  0 0 0  0 0 0  0 0 0&lt;br /&gt;
150000 1500&lt;br /&gt;
1&lt;br /&gt;
a wooden door~&lt;br /&gt;
wooden door~&lt;br /&gt;
It looks plainly made.~&lt;br /&gt;
1 4500 450 ISDOOR|CLOSED|LOCKED|TIMED_PICK|LOCK_LEVEL 45&lt;br /&gt;
1&lt;br /&gt;
1729 // 1729 desk&lt;br /&gt;
#40010&lt;br /&gt;
Below a Man Hole~&lt;br /&gt;
man_hole~&lt;br /&gt;
It appears as if an exit up to street level is here.&lt;br /&gt;
~&lt;br /&gt;
INDOORS 1&lt;br /&gt;
PRIMARY|UNDERGROUND&lt;br /&gt;
40002  0 0 0  0 0 0  0 0 0&lt;br /&gt;
250000 2500&lt;br /&gt;
1&lt;br /&gt;
a man hole cover~&lt;br /&gt;
cover man hole cover~&lt;br /&gt;
It's round and made of rusty iron.&lt;br /&gt;
~&lt;br /&gt;
1 4500 450 ISDOOR|CLOSED|LOCKED|TIMED_PICK|LOCK_LEVEL 45&lt;br /&gt;
0&lt;br /&gt;
#40011&lt;br /&gt;
In the Sewers~&lt;br /&gt;
sewer~&lt;br /&gt;
Dank, dark and rather rank, you are trudging through sludge that originated who&lt;br /&gt;
knows where.&lt;br /&gt;
~&lt;br /&gt;
INDOORS 1&lt;br /&gt;
SECONDARY|UNDERGROUND&lt;br /&gt;
40002  0 0 0  0 0 0  0 0 0&lt;br /&gt;
150000 1500&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
#0&lt;br /&gt;
&lt;br /&gt;
#HOUSE_ZONES&lt;br /&gt;
#40001 3 // Houses and shops &lt;br /&gt;
40001    //   along the street&lt;br /&gt;
40003&lt;br /&gt;
40004&lt;br /&gt;
#40002 1 // The Sewers&lt;br /&gt;
40002&lt;br /&gt;
#0&lt;br /&gt;
&lt;br /&gt;
#MOBPROCS&lt;br /&gt;
#40000 {&lt;br /&gt;
_comment Female Townspeople Name Bits&lt;br /&gt;
_set_bit $v $$SAMPLE_NAME_MARY&lt;br /&gt;
_set_bit $v $$SAMPLE_NAME_LOUISA&lt;br /&gt;
_set_bit $v $$SAMPLE_NAME_KATHY&lt;br /&gt;
_set_bit $v $$SAMPLE_NAME_ANNIE&lt;br /&gt;
_set_bit $v $$SAMPLE_NAME_BETSY&lt;br /&gt;
_comment Male Townspeople Name Bits&lt;br /&gt;
_set_bit $v $$SAMPLE_NAME_JOHN&lt;br /&gt;
_set_bit $v $$SAMPLE_NAME_PAUL&lt;br /&gt;
_set_bit $v $$SAMPLE_NAME_GEORGE&lt;br /&gt;
_set_bit $v $$SAMPLE_NAME_MICHAEL&lt;br /&gt;
_set_bit $v $$SAMPLE_NAME_PETER&lt;br /&gt;
}&lt;br /&gt;
#40001 {&lt;br /&gt;
_comment This procedure exits an act if the mob is fighting.  &lt;br /&gt;
_if [is_fight($n)] (&lt;br /&gt;
 emote looks too distracted right now.&lt;br /&gt;
 _exit&lt;br /&gt;
)&lt;br /&gt;
}&lt;br /&gt;
#0&lt;br /&gt;
&lt;br /&gt;
#MOBILES&lt;br /&gt;
#40000 IA                            &lt;br /&gt;
daemon control~&lt;br /&gt;
a control daemon~&lt;br /&gt;
A control daemon is here being bossy.&lt;br /&gt;
~&lt;br /&gt;
Just another nondescript automaton.&lt;br /&gt;
~&lt;br /&gt;
INHERITS&lt;br /&gt;
MOB: $$Immort_Level_01&lt;br /&gt;
ENDINHERITS&lt;br /&gt;
ALTERATIONS&lt;br /&gt;
Flags: SENTINEL|WIZINVIS|HAS_ACTS&lt;br /&gt;
Sex: male&lt;br /&gt;
ENDALTERATIONS&lt;br /&gt;
ACTS&lt;br /&gt;
ACT_LOAD {&lt;br /&gt;
/* NOTE:  sets all variables to 0 and initializes string variables */&lt;br /&gt;
_set_variable $v number 0&lt;br /&gt;
_set_variable $R number 0&lt;br /&gt;
_call_proc 40000 // This sets all the names as available&lt;br /&gt;
}&lt;br /&gt;
ACT_MTELL_TURBO &amp;quot;GET_SAMPLE_NAME&amp;quot; {&lt;br /&gt;
_switch_vict                                  // get mteller as $N&lt;br /&gt;
_if ![is_valid($N)] (&lt;br /&gt;
 _break&lt;br /&gt;
)&lt;br /&gt;
_if [eval_vs_constant($v) = 0] (               // If no names available&lt;br /&gt;
 _break                                       // load with no changes.&lt;br /&gt;
)                                              // Otherwise, randomly pick a&lt;br /&gt;
_function $R = RAND 1 10                       // name to use &amp;amp; set all info&lt;br /&gt;
_if [eval_vs_constant($R) = 1] (               // on the mob and then break.&lt;br /&gt;
 _if [bit_is_set($v, $$SAMPLE_NAME_MARY )] (  // Notice the space after the define!&lt;br /&gt;
   _remove_bit $v $$SAMPLE_NAME_MARY         &lt;br /&gt;
   _mset $N name Mary old woman person townsperson&lt;br /&gt;
   _mset $N short Old Mary&lt;br /&gt;
   _mset $N long Old Mary is here, mumbling.&lt;br /&gt;
   _mset $N sex 2&lt;br /&gt;
   _break&lt;br /&gt;
 )&lt;br /&gt;
 _mtell $n GET_SAMPLE_NAME                   // If the name's not available&lt;br /&gt;
 _break                                      // try again picking a new number&lt;br /&gt;
)&lt;br /&gt;
_if [eval_vs_constant($R) = 2] (&lt;br /&gt;
 _if [bit_is_set($v, $$SAMPLE_NAME_LOUISA)] (&lt;br /&gt;
   _remove_bit $v $$SAMPLE_NAME_LOUISA&lt;br /&gt;
   _mset $N name Louisa young lady person townsperson&lt;br /&gt;
   _mset $N short young Louisa&lt;br /&gt;
   _mset $N long A young lady is here, looking pretty.&lt;br /&gt;
   _mset $N sex 2&lt;br /&gt;
   _break&lt;br /&gt;
 )&lt;br /&gt;
 _mtell $n GET_SAMPLE_NAME&lt;br /&gt;
 _break&lt;br /&gt;
)&lt;br /&gt;
_if [eval_vs_constant($R) = 3] (&lt;br /&gt;
 _if [bit_is_set($v, $$SAMPLE_NAME_KATHY)] (&lt;br /&gt;
   _remove_bit $v $$SAMPLE_NAME_KATHY&lt;br /&gt;
   _mset $N name Kathy person townsperson&lt;br /&gt;
   _mset $N short Kathy&lt;br /&gt;
   _mset $N long Kathy is here, milling about aimlessly. &lt;br /&gt;
   _mset $N sex 2&lt;br /&gt;
   _break&lt;br /&gt;
 )&lt;br /&gt;
 _mtell $n GET_SAMPLE_NAME&lt;br /&gt;
 _break&lt;br /&gt;
)&lt;br /&gt;
_if [eval_vs_constant($R) = 4] (&lt;br /&gt;
 _if [bit_is_set($v, $$SAMPLE_NAME_ANNIE)] (&lt;br /&gt;
   _remove_bit $v $$SAMPLE_NAME_ANNIE&lt;br /&gt;
   _mset $N name Annie maid girl servant person townsperson&lt;br /&gt;
   _mset $N short Annie the maid&lt;br /&gt;
   _mset $N long Annie the maid, is here, looking bored.&lt;br /&gt;
   _mset $N sex 2&lt;br /&gt;
   _break&lt;br /&gt;
 )&lt;br /&gt;
 _mtell $n GET_SAMPLE_NAME&lt;br /&gt;
 _break&lt;br /&gt;
)&lt;br /&gt;
_if [eval_vs_constant($R) = 5] (&lt;br /&gt;
 _if [bit_is_set($v, $$SAMPLE_NAME_BETSY)] (&lt;br /&gt;
   _remove_bit $v $$SAMPLE_NAME_BETSY&lt;br /&gt;
   _mset $N name Betsy person townsperson&lt;br /&gt;
   _mset $N short Betsy&lt;br /&gt;
   _mset $N long Betsy is here, all the way from Pike.&lt;br /&gt;
   _mset $N sex 2&lt;br /&gt;
   _break&lt;br /&gt;
 )&lt;br /&gt;
 _mtell $n GET_SAMPLE_NAME&lt;br /&gt;
 _break&lt;br /&gt;
)&lt;br /&gt;
_if [eval_vs_constant($R) = 6] (&lt;br /&gt;
 _if [bit_is_set($v, $$SAMPLE_NAME_JOHN)] (&lt;br /&gt;
   _remove_bit $v $$SAMPLE_NAME_JOHN&lt;br /&gt;
   _mset $N name John tourist person townsperson&lt;br /&gt;
   _mset $N short John the tourist&lt;br /&gt;
   _mset $N long John is here, dressed in a garish hawaiian shirt.&lt;br /&gt;
   _mset $N sex 1&lt;br /&gt;
   _break&lt;br /&gt;
 )&lt;br /&gt;
 _mtell $n GET_SAMPLE_NAME&lt;br /&gt;
 _break&lt;br /&gt;
)&lt;br /&gt;
_if [eval_vs_constant($R) = 7] (&lt;br /&gt;
 _if [bit_is_set($v, $$SAMPLE_NAME_PAUL)] (&lt;br /&gt;
   _remove_bit $v $$SAMPLE_NAME_PAUL&lt;br /&gt;
   _mset $N name Paul person townsperson&lt;br /&gt;
   _mset $N short Paul&lt;br /&gt;
   _mset $N long Paul is here, looking about for Louisa.&lt;br /&gt;
   _mset $N sex 1&lt;br /&gt;
   _break&lt;br /&gt;
 )&lt;br /&gt;
 _mtell $n GET_SAMPLE_NAME&lt;br /&gt;
 _break&lt;br /&gt;
)&lt;br /&gt;
_if [eval_vs_constant($R) = 8] (&lt;br /&gt;
 _if [bit_is_set($v, $$SAMPLE_NAME_GEORGE)] (&lt;br /&gt;
   _remove_bit $v $$SAMPLE_NAME_GEORGE&lt;br /&gt;
   _mset $N name George bum person townsperson&lt;br /&gt;
   _mset $N short George the bum&lt;br /&gt;
   _mset $N long George is here looking for handouts.&lt;br /&gt;
   _mset $N sex 1&lt;br /&gt;
   _break&lt;br /&gt;
 )&lt;br /&gt;
 _mtell $n GET_SAMPLE_NAME&lt;br /&gt;
 _break&lt;br /&gt;
)&lt;br /&gt;
_if [eval_vs_constant($R) = 9] (&lt;br /&gt;
 _if [bit_is_set($v, $$SAMPLE_NAME_MICHAEL)] (&lt;br /&gt;
   _remove_bit $v $$SAMPLE_NAME_MICHAEL&lt;br /&gt;
   _mset $N name Michael important person townsperson&lt;br /&gt;
   _mset $N short Michael&lt;br /&gt;
   _mset $N long Michael is here looking important.&lt;br /&gt;
   _mset $N sex 1&lt;br /&gt;
   _break&lt;br /&gt;
 )&lt;br /&gt;
 _mtell $n GET_SAMPLE_NAME&lt;br /&gt;
 _break&lt;br /&gt;
)&lt;br /&gt;
_if [eval_vs_constant($R) = 10] (&lt;br /&gt;
 _if [bit_is_set($v, $$SAMPLE_NAME_PETER)] (&lt;br /&gt;
   _remove_bit $v $$SAMPLE_NAME_PETER&lt;br /&gt;
   _switch_vict  // get mteller as $N&lt;br /&gt;
   _mset $N name Peter person townsperson&lt;br /&gt;
   _mset $N short Peter&lt;br /&gt;
   _mset $N long Peter is here, milling about aimlessly.&lt;br /&gt;
   _mset $N sex 1&lt;br /&gt;
   _break&lt;br /&gt;
 )&lt;br /&gt;
 _mtell $n GET_SAMPLE_NAME&lt;br /&gt;
)&lt;br /&gt;
}&lt;br /&gt;
ACT_MTELL_TURBO &amp;quot;SAMPLE_NAME_FREE&amp;quot; {  // Reset names as available&lt;br /&gt;
_if [name($N) = &amp;quot;Mary&amp;quot;] (           // When that mob dies.&lt;br /&gt;
 _set_bit $v $$SAMPLE_NAME_MARY&lt;br /&gt;
 _break&lt;br /&gt;
)&lt;br /&gt;
_if [name($N) = &amp;quot;Louisa&amp;quot;] (&lt;br /&gt;
 _set_bit $v $$SAMPLE_NAME_LOUISA&lt;br /&gt;
 _break&lt;br /&gt;
)&lt;br /&gt;
_if [name($N) = &amp;quot;Kathy&amp;quot;] (&lt;br /&gt;
 _set_bit $v $$SAMPLE_NAME_KATHY&lt;br /&gt;
 _break&lt;br /&gt;
)&lt;br /&gt;
_if [name($N) = &amp;quot;Annie&amp;quot;] (&lt;br /&gt;
 _set_bit $v $$SAMPLE_NAME_ANNIE&lt;br /&gt;
 _break&lt;br /&gt;
)&lt;br /&gt;
_if [name($N) = &amp;quot;Betsy&amp;quot;] (&lt;br /&gt;
 _set_bit $v $$SAMPLE_NAME_BETSY&lt;br /&gt;
 _break&lt;br /&gt;
)&lt;br /&gt;
_if [name($N) = &amp;quot;John&amp;quot;] (&lt;br /&gt;
 _set_bit $v $$SAMPLE_NAME_JOHN&lt;br /&gt;
 _break&lt;br /&gt;
)&lt;br /&gt;
_if [name($N) = &amp;quot;Paul&amp;quot;] (&lt;br /&gt;
 _set_bit $v $$SAMPLE_NAME_PAUL&lt;br /&gt;
 _break&lt;br /&gt;
)&lt;br /&gt;
_if [name($N) = &amp;quot;George&amp;quot;] (&lt;br /&gt;
 _set_bit $v $$SAMPLE_NAME_GEORGE&lt;br /&gt;
 _break&lt;br /&gt;
)&lt;br /&gt;
_if [name($N) = &amp;quot;Michael&amp;quot;] (&lt;br /&gt;
 _set_bit $v $$SAMPLE_NAME_MICHAEL&lt;br /&gt;
 _break&lt;br /&gt;
)&lt;br /&gt;
_if [name($N) = &amp;quot;Peter&amp;quot;] (&lt;br /&gt;
 _set_bit $v $$SAMPLE_NAME_PETER&lt;br /&gt;
)&lt;br /&gt;
}&lt;br /&gt;
ENDACTS&lt;br /&gt;
#40001 EIA&lt;br /&gt;
person townsperson Mary Louisa Kathy Annie Betsy John Paul George Michael Peter~&lt;br /&gt;
a townsperson~&lt;br /&gt;
A townsperson is here.&lt;br /&gt;
~&lt;br /&gt;
This man looks very similar to every other man in town.&lt;br /&gt;
~&lt;br /&gt;
This woman looks very similar to every other woman in town.&lt;br /&gt;
~&lt;br /&gt;
INHERITS&lt;br /&gt;
MOB: $$LEVEL_11&lt;br /&gt;
ENDINHERITS&lt;br /&gt;
ALTERATIONS&lt;br /&gt;
Flags: STAY_AREA|HAS_ACTS&lt;br /&gt;
ENDALTERATIONS&lt;br /&gt;
ACTS&lt;br /&gt;
ACT_LOAD {&lt;br /&gt;
// Regardless if a name is picked or not switch&lt;br /&gt;
// the active extra description if mob is female,&lt;br /&gt;
// otherwise uses default description for males.&lt;br /&gt;
_if [sex($n) = 2] (&lt;br /&gt;
 _switch_description 1&lt;br /&gt;
) &lt;br /&gt;
// message control daemon to pick a name&lt;br /&gt;
_mtell 40000 GET_SAMPLE_NAME       &lt;br /&gt;
}&lt;br /&gt;
ACT_DEATH {&lt;br /&gt;
// message control daemon to free up name&lt;br /&gt;
_mtell 40000 SAMPLE_NAME_FREE      &lt;br /&gt;
}&lt;br /&gt;
ACT_ACT &amp;quot;waves a welcome to you.&amp;quot; {&lt;br /&gt;
_call_proc 40001 // Exit act if mob is fighting&lt;br /&gt;
_call_proc 666   // This is a procedure to check&lt;br /&gt;
smile $N         // if the victim is valid&lt;br /&gt;
}&lt;br /&gt;
ACT_RANDOM 10 {&lt;br /&gt;
_call_proc 40001 // Exit act if mob is fighting&lt;br /&gt;
emote mills about aimlessly.&lt;br /&gt;
}&lt;br /&gt;
ENDACTS&lt;br /&gt;
#40005 IA                            &lt;br /&gt;
innkeeper Bob~&lt;br /&gt;
Bob, the innkeeper, ~&lt;br /&gt;
Bob is here minding his inn.&lt;br /&gt;
~&lt;br /&gt;
Bob looks like an average fellow.&lt;br /&gt;
~&lt;br /&gt;
INHERITS&lt;br /&gt;
MOB: $$LEVEL_50&lt;br /&gt;
ENDINHERITS&lt;br /&gt;
ALTERATIONS&lt;br /&gt;
Flags: INNKEEPER|SHOPKEEPER&lt;br /&gt;
Affects: NO_INVIS&lt;br /&gt;
Sex: male&lt;br /&gt;
ENDALTERATIONS&lt;br /&gt;
#0&lt;br /&gt;
&lt;br /&gt;
#OBJECTS&lt;br /&gt;
#40000&lt;br /&gt;
board sample~&lt;br /&gt;
the sample board~&lt;br /&gt;
A board stands here to hold notes about the sample area.~&lt;br /&gt;
BOARD NO_PURGE NO_TAKE&lt;br /&gt;
1 1 1 -1&lt;br /&gt;
-1 -1 40000&lt;br /&gt;
E&lt;br /&gt;
board sample notes~&lt;br /&gt;
This is a wooden frame holds notes concerning this sample area.&lt;br /&gt;
&lt;br /&gt;
To read a message, type READ SAMPLE .&lt;br /&gt;
To write a message on the board, type WRITE SAMPLE .&lt;br /&gt;
To end a message, type the @ symbol on a blank line.&lt;br /&gt;
To erase an old message of yours, type ERASE SAMPLE &lt;br /&gt;
&lt;br /&gt;
~&lt;br /&gt;
#40003 &lt;br /&gt;
well wooden~&lt;br /&gt;
the wooden well~&lt;br /&gt;
A wooden well sits at the side of the street offering refreshment.~&lt;br /&gt;
FOUNTAIN NO_PURGE NO_TAKE&lt;br /&gt;
1 1 1 -1&lt;br /&gt;
0  0 0 0  0 0 0  0 0 0&lt;br /&gt;
E&lt;br /&gt;
well wooden~&lt;br /&gt;
Dark water sloshes deep within the well.&lt;br /&gt;
~&lt;br /&gt;
#40011&lt;br /&gt;
pie cream~&lt;br /&gt;
a cream pie~&lt;br /&gt;
A fluffy cream pie has been left here.~&lt;br /&gt;
FOOD THROWABLE HOLD&lt;br /&gt;
1 2 10 48&lt;br /&gt;
food values go here&lt;br /&gt;
E&lt;br /&gt;
pie cream~&lt;br /&gt;
Mounds of fluffy whipped cream sit in this&lt;br /&gt;
pie crust just begging to be thrown at someone.&lt;br /&gt;
~&lt;br /&gt;
#0&lt;br /&gt;
&lt;br /&gt;
#RESETS&lt;br /&gt;
#-1&lt;br /&gt;
O 40000 40003  Local board in town square&lt;br /&gt;
O 40003 40003  well at town square&lt;br /&gt;
O  1020 40005  mailbox &lt;br /&gt;
O  1030 40005  welcome board&lt;br /&gt;
O  1031 40005  directory&lt;br /&gt;
O  1032 40005  news board&lt;br /&gt;
S&lt;br /&gt;
#4&lt;br /&gt;
D 40012 S C  closes south exit from 40012&lt;br /&gt;
D 40011 N C  closes north exit from 40011&lt;br /&gt;
D 40010 S C  closes south exit from 40010&lt;br /&gt;
D 40009 N C  closes north exit from 40009&lt;br /&gt;
D 40005 W C  closes west exit from 40005&lt;br /&gt;
S&lt;br /&gt;
#96&lt;br /&gt;
M 40005 40005  Innkeeper in his inn&lt;br /&gt;
O   205    -1    shirt&lt;br /&gt;
O   209    -1    paints&lt;br /&gt;
O   213    -1    shoes&lt;br /&gt;
O   256     0     basic food item for sale&lt;br /&gt;
O   306     0     basic food item for sale&lt;br /&gt;
O   307     0     basic food item  for sale&lt;br /&gt;
O   299     0     torch for sale&lt;br /&gt;
O   261     0     candle for sale&lt;br /&gt;
O  1010     0     notes for sale&lt;br /&gt;
O   274     0     waterskin for sale&lt;br /&gt;
O    55 40006  table&lt;br /&gt;
O   256     1     a loaf of bread on the table &lt;br /&gt;
M 40009 40009  Armorer in the armory&lt;br /&gt;
O   205    -1    shirt&lt;br /&gt;
O   209    -1    paints&lt;br /&gt;
O   213    -1    shoes&lt;br /&gt;
O   239     0     basic weapons for sale&lt;br /&gt;
O   242     0     basic weapons for sale&lt;br /&gt;
O   248     0     basic weapons for sale&lt;br /&gt;
O   725     0     basic weapons for sale&lt;br /&gt;
O   850     0     basic weapons for sale&lt;br /&gt;
O   835     0     basic weapons for sale&lt;br /&gt;
O   206     0     basic armor &amp;amp; clothing for sale&lt;br /&gt;
O   220     0     basic armor &amp;amp; clothing for sale&lt;br /&gt;
O   237     0     basic armor &amp;amp; clothing for sale&lt;br /&gt;
O   501     O     arrows for sale&lt;br /&gt;
O   502     0     xbow bolts for sale&lt;br /&gt;
O   503     0     xbow bolts for sale&lt;br /&gt;
O   504     0     xbow bolts for sale&lt;br /&gt;
M 40010 40010  Banker in the bank&lt;br /&gt;
O   205    -1    shirt&lt;br /&gt;
O   209    -1    paints&lt;br /&gt;
O   213    -1    shoes&lt;br /&gt;
M 40011 40011  Baker in the bakery&lt;br /&gt;
O   205    -1    shirt&lt;br /&gt;
O   209    -1    paints&lt;br /&gt;
O   213    -1    shoes&lt;br /&gt;
O   256     0     bread for sale&lt;br /&gt;
O   308     0     cake for sale&lt;br /&gt;
O 40011     0     cream pies for sale&lt;br /&gt;
M 40012 40012  Outfitter in his shop&lt;br /&gt;
O   205    -1    shirt&lt;br /&gt;
O   209    -1    paints&lt;br /&gt;
O   213    -1    shoes&lt;br /&gt;
O   262     0     lantern for sale&lt;br /&gt;
O   263     0     oil for sale&lt;br /&gt;
O   299     0     torch for sale&lt;br /&gt;
O   266     0     backpack for sale&lt;br /&gt;
O    50     0     bags for sale&lt;br /&gt;
O    51     0     boxes for sale&lt;br /&gt;
O   261     0     candle for sale&lt;br /&gt;
O   274     0     waterskin for sale&lt;br /&gt;
O   601     0     roll of bandages for sale&lt;br /&gt;
O   201     0     basic armor &amp;amp; clothing for sale&lt;br /&gt;
O   211     0     basic armor &amp;amp; clothing for sale&lt;br /&gt;
O   232     0     basic armor &amp;amp; clothing for sale&lt;br /&gt;
M  7524 40001  dog in street&lt;br /&gt;
M  7607 40002  horse in street&lt;br /&gt;
M  7542 40003  cat in street&lt;br /&gt;
S&lt;br /&gt;
#0&lt;br /&gt;
&lt;br /&gt;
#SHOPS&lt;br /&gt;
#40005  Innkeeper &lt;br /&gt;
7&lt;br /&gt;
256 306 307 299 261 274 1010&lt;br /&gt;
140 50&lt;br /&gt;
LIGHT|DRINK_CON&lt;br /&gt;
0 24 24 24&lt;br /&gt;
0 10&lt;br /&gt;
#40009  Armorer&lt;br /&gt;
13&lt;br /&gt;
239 242 248 725 850 835 206 220 237 501 502 503 504&lt;br /&gt;
140 50&lt;br /&gt;
WEAPON|ARMOR|AMMO&lt;br /&gt;
8 19 24 24&lt;br /&gt;
0 10&lt;br /&gt;
#40011  Baker&lt;br /&gt;
3&lt;br /&gt;
256 308 40011&lt;br /&gt;
FOOD&lt;br /&gt;
6 19 24 24&lt;br /&gt;
0 10&lt;br /&gt;
#40012  Outfitter&lt;br /&gt;
12&lt;br /&gt;
262 263 299 266 50 51 261 274 601 201 211 232&lt;br /&gt;
MISC|LIGHT|CONTAINER|DRINK_CON|WEAPON|ARMOR|AMMO&lt;br /&gt;
8 19 24 24&lt;br /&gt;
0 10&lt;br /&gt;
#0&lt;br /&gt;
   &lt;br /&gt;
#WEATHER&lt;br /&gt;
#40000&lt;br /&gt;
WINTER&lt;br /&gt;
 Sections: 4&lt;br /&gt;
 CLEAR 40&lt;br /&gt;
   // Light Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The clouds disappear.~&lt;br /&gt;
	 cloudless~&lt;br /&gt;
	 A light breeze begins to blow.~&lt;br /&gt;
	 The clouds disappear from the night sky.~&lt;br /&gt;
	 cloudless and sprinkled with stars~&lt;br /&gt;
	 A light breeze begins to blow through the night air.~&lt;br /&gt;
   // Medium Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The breeze dies and the air around you is still.~&lt;br /&gt;
	 clear~&lt;br /&gt;
	 A stiff breeze stirs the air around you.~&lt;br /&gt;
	 The breeze dies and the night is still.~&lt;br /&gt;
	 clear and starry~&lt;br /&gt;
	 A stiff breeze stirs the cool night air around you.~&lt;br /&gt;
   // Heavy Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The air around you is calmer as the breeze diminishes in strength.~&lt;br /&gt;
	 clear and brisk~&lt;br /&gt;
	 A brisk wind begins to blow.~&lt;br /&gt;
	 The sounds of the night resume as the breeze diminishes in strength.~&lt;br /&gt;
	 clear and brisk and sparkles with bright pinpricks of light~&lt;br /&gt;
	 A brisk wind begins to blow.~&lt;br /&gt;
   // Extreme Section&lt;br /&gt;
   60 40 N&lt;br /&gt;
	 The wind dies out to a gentle breeze.~&lt;br /&gt;
	 clear and free of clouds~&lt;br /&gt;
	 The night wind dies out to a gentle breeze.~&lt;br /&gt;
	 clear and free of clouds and the Milky Way can be seen clearly~&lt;br /&gt;
 CLOUDS 15&lt;br /&gt;
   // Light Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The sky is getting cloudy.~&lt;br /&gt;
	 streaked with high, light clouds~&lt;br /&gt;
	 With the rising breeze, the clouds begin to coalesce in the sky.~&lt;br /&gt;
	 The night sky is getting cloudy.~&lt;br /&gt;
	 streaked with light wispy clouds against the night sky~&lt;br /&gt;
	 With the rising breeze, the clouds begin to coalesce in the night sky.~&lt;br /&gt;
   // Medium Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The breeze shifts and the clouds thin out.~&lt;br /&gt;
	 partly cloudy with a light breeze blowing~&lt;br /&gt;
	 The clouds billow and become more plump as the breeze shifts.~ &lt;br /&gt;
	 The breeze shifts and the clouds thin out across the night sky.~&lt;br /&gt;
	 dark and partly cloudy with a light breeze blowing~&lt;br /&gt;
	 The clouds billow in the night sky and become more plump as the breeze shifts.~ &lt;br /&gt;
   // Heavy Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The clouds begin to break up and float their separate ways.~&lt;br /&gt;
	 scattered with white fluffy clouds~&lt;br /&gt;
	 The winds pick up and the clouds gather, filling the sky.~&lt;br /&gt;
	 The clouds begin to break up and float their separate ways across the night sky.~&lt;br /&gt;
	 dark and scattered with fluffy clouds~&lt;br /&gt;
	 The winds pick up and the clouds gather, filling the night sky.~&lt;br /&gt;
   // Extreme Section&lt;br /&gt;
   60 40 N&lt;br /&gt;
	 The winds shift and the clouds disperse some.~&lt;br /&gt;
	 full of white fluffy clouds~&lt;br /&gt;
	 The winds shift and the clouds disperse across the night sky.~&lt;br /&gt;
	 dark and full of clouds~&lt;br /&gt;
 RAIN 25&lt;br /&gt;
   // Light Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The sky is getting cloudy.~&lt;br /&gt;
	 cloudy~&lt;br /&gt;
	 It starts to rain.~&lt;br /&gt;
	 The night sky is getting cloudy.~&lt;br /&gt;
	 dark and cloudy~&lt;br /&gt;
	 It starts to rain.~&lt;br /&gt;
   // Medium Section&lt;br /&gt;
   30 30 40&lt;br /&gt;
	 The rain stops falling.~&lt;br /&gt;
	 rainy~&lt;br /&gt;
	 It begins to rain harder.~&lt;br /&gt;
   // Heavy Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The rains continue to fall around you, but more gently.~&lt;br /&gt;
	 grey with a steady rain falling~&lt;br /&gt;
	 The wind shifts and the sky opens up in a downpour.~&lt;br /&gt;
	 The rains continue to fall around you, but more gently.~&lt;br /&gt;
	 dark with a steady rain falling~&lt;br /&gt;
	 The wind shifts and the night sky opens up in a downpour.~&lt;br /&gt;
   // Extreme Section&lt;br /&gt;
   60 40&lt;br /&gt;
	 The winds shift and the rain no longer pours down from the skies as hard.~&lt;br /&gt;
	 dark and gloomy~&lt;br /&gt;
 STORMS 20&lt;br /&gt;
   // Light Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The sky is getting cloudy.~&lt;br /&gt;
	 cloudy~&lt;br /&gt;
	 It starts to rain.~&lt;br /&gt;
	 The night sky is getting cloudy.~&lt;br /&gt;
	 dark and cloudy~&lt;br /&gt;
	 It starts to rain.~&lt;br /&gt;
   // Medium Section&lt;br /&gt;
   30 30 40&lt;br /&gt;
	 The rain stops falling.~&lt;br /&gt;
	 rainy~&lt;br /&gt;
	 It begins to rain harder.~&lt;br /&gt;
   // Heavy Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The rains continue to fall around you, but more gently.~&lt;br /&gt;
	 rainy~&lt;br /&gt;
	 Lightning flashes across the sky, rolling thunder crashing behind it.~&lt;br /&gt;
	 The rains continue to fall around you, but more gently.~&lt;br /&gt;
	 rainy~&lt;br /&gt;
	 Lightning flashes across the night sky, rolling thunder crashing behind it.~&lt;br /&gt;
   // Extreme Section&lt;br /&gt;
   60 40 N&lt;br /&gt;
	 Lightning flashes in the sky.~&lt;br /&gt;
	 lit by flashes of lightning~&lt;br /&gt;
	 Lightning flashes in the night sky.~&lt;br /&gt;
	 lit by flashes of lightning~&lt;br /&gt;
SPRING&lt;br /&gt;
 Sections: 4&lt;br /&gt;
 CLEAR 45&lt;br /&gt;
   // Light Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The clouds disappear.~&lt;br /&gt;
	 cloudless~&lt;br /&gt;
	 A light breeze begins to blow.~&lt;br /&gt;
	 The clouds disappear from the night sky.~&lt;br /&gt;
	 cloudless and sprinkled with stars~&lt;br /&gt;
	 A light breeze begins to blow through the night air.~&lt;br /&gt;
   // Medium Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The breeze dies and the air around you is still.~&lt;br /&gt;
	 clear~&lt;br /&gt;
	 A stiff breeze stirs the air around you.~&lt;br /&gt;
	 The breeze dies and the night is still.~&lt;br /&gt;
	 clear and starry~&lt;br /&gt;
	 A stiff breeze stirs the night air around you.~&lt;br /&gt;
   // Heavy Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The air around you is calmer as the breeze diminishes in strength.~&lt;br /&gt;
	 clear and brisk~&lt;br /&gt;
	 A brisk wind begins to blow.~&lt;br /&gt;
	 The sounds of the night resume as the breeze diminishes in strength.~&lt;br /&gt;
	 clear and brisk and sparkles with bright pinpricks of light~&lt;br /&gt;
	 A brisk wind begins to blow.~&lt;br /&gt;
   // Extreme Section&lt;br /&gt;
   60 40 N&lt;br /&gt;
	 The wind dies out to a gentle breeze.~&lt;br /&gt;
	 clear and free of clouds~&lt;br /&gt;
	 The night wind dies out to a gentle breeze.~&lt;br /&gt;
	 clear and free of clouds and the Milky Way can be seen clearly~&lt;br /&gt;
 CLOUDS 10&lt;br /&gt;
   // Light Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The sky is getting cloudy.~&lt;br /&gt;
	 streaked with high, light clouds~&lt;br /&gt;
	 With the rising breeze, the clouds begin to coalesce in the sky.~&lt;br /&gt;
	 The night sky is getting cloudy.~&lt;br /&gt;
	 streaked with light wispy clouds against the night sky~&lt;br /&gt;
	 With the rising breeze, the clouds begin to coalesce in the night sky.~&lt;br /&gt;
   // Medium Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The breeze shifts and the clouds thin out.~&lt;br /&gt;
	 partly cloudy with a light breeze blowing~&lt;br /&gt;
	 The clouds billow and become more plump as the breeze shifts.~ &lt;br /&gt;
	 The breeze shifts and the clouds thin out across the night sky.~&lt;br /&gt;
	 dark and partly cloudy with a light breeze blowing~&lt;br /&gt;
	 The clouds billow in the night sky and become more plump as the breeze shifts.~ &lt;br /&gt;
   // Heavy Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The clouds begin to break up and float their separate ways.~&lt;br /&gt;
	 scattered with white fluffy clouds~&lt;br /&gt;
	 The winds pick up and the clouds gather, filling the sky.~&lt;br /&gt;
	 The clouds begin to break up and float their separate ways across the night sky.~&lt;br /&gt;
	 dark and scattered with fluffy clouds~&lt;br /&gt;
	 The winds pick up and the clouds gather, filling the night sky.~&lt;br /&gt;
   // Extreme Section&lt;br /&gt;
   60 40 N&lt;br /&gt;
	 The winds shift and the clouds disperse some.~&lt;br /&gt;
	 full of white fluffy clouds~&lt;br /&gt;
	 The winds shift and the clouds disperse across the night sky.~&lt;br /&gt;
	 dark and full of clouds~&lt;br /&gt;
 RAIN 25&lt;br /&gt;
   // Light Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The sky is getting cloudy.~&lt;br /&gt;
	 cloudy~&lt;br /&gt;
	 It starts to rain.~&lt;br /&gt;
	 The night sky is getting cloudy.~&lt;br /&gt;
	 dark and cloudy~&lt;br /&gt;
	 It starts to rain.~&lt;br /&gt;
   // Medium Section&lt;br /&gt;
   30 30 40&lt;br /&gt;
	 The rain stops falling.~&lt;br /&gt;
	 rainy~&lt;br /&gt;
	 It begins to rain harder.~&lt;br /&gt;
   // Heavy Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The rains continue to fall around you, but more gently.~&lt;br /&gt;
	 grey with a steady rain falling~&lt;br /&gt;
	 The wind shifts and the sky opens up in a downpour.~&lt;br /&gt;
	 The rains continue to fall around you, but more gently.~&lt;br /&gt;
	 dark with a steady rain falling~&lt;br /&gt;
	 The wind shifts and the night sky opens up in a downpour.~&lt;br /&gt;
   // Extreme Section&lt;br /&gt;
   60 40&lt;br /&gt;
	 The winds shift and the rain no longer pours down from the skies as hard.~&lt;br /&gt;
	 dark and gloomy~&lt;br /&gt;
 STORMS 20&lt;br /&gt;
   // Light Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The sky is getting cloudy.~&lt;br /&gt;
	 cloudy~&lt;br /&gt;
	 It starts to rain.~&lt;br /&gt;
	 The night sky is getting cloudy.~&lt;br /&gt;
	 dark and cloudy~&lt;br /&gt;
	 It starts to rain.~&lt;br /&gt;
   // Medium Section&lt;br /&gt;
   30 30 40&lt;br /&gt;
	 The rain stops falling.~&lt;br /&gt;
	 rainy~&lt;br /&gt;
	 It begins to rain harder.~&lt;br /&gt;
   // Heavy Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The rains continue to fall around you, but more gently.~&lt;br /&gt;
	 rainy~&lt;br /&gt;
	 Lightning flashes across the sky, rolling thunder crashing behind it.~&lt;br /&gt;
	 The rains continue to fall around you, but more gently.~&lt;br /&gt;
	 rainy~&lt;br /&gt;
	 Lightning flashes across the night sky, rolling thunder crashing behind it.~&lt;br /&gt;
   // Extreme Section&lt;br /&gt;
   60 40 N&lt;br /&gt;
	 Lightning flashes in the sky.~&lt;br /&gt;
	 lit by flashes of lightning~&lt;br /&gt;
	 Lightning flashes in the night sky.~&lt;br /&gt;
	 lit by flashes of lightning~&lt;br /&gt;
SUMMER&lt;br /&gt;
 Sections: 4&lt;br /&gt;
 CLEAR 45&lt;br /&gt;
   // Light Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The clouds disappear.~&lt;br /&gt;
	 cloudless~&lt;br /&gt;
	 A light breeze begins to blow.~&lt;br /&gt;
	 The clouds disappear from the night sky.~&lt;br /&gt;
	 cloudless and sprinkled with stars~&lt;br /&gt;
	 A light breeze begins to blow through the night air.~&lt;br /&gt;
   // Medium Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The breeze dies and the air around you is still.~&lt;br /&gt;
	 clear~&lt;br /&gt;
	 A stiff breeze stirs the air around you.~&lt;br /&gt;
	 The breeze dies and the night is still.~&lt;br /&gt;
	 clear and starry~&lt;br /&gt;
	 A stiff breeze stirs the cool night air around you.~&lt;br /&gt;
   // Heavy Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The air around you is calmer as the breeze diminishes in strength.~&lt;br /&gt;
	 clear and brisk~&lt;br /&gt;
	 A brisk wind begins to blow.~&lt;br /&gt;
	 The sounds of the night resume as the breeze diminishes in strength.~&lt;br /&gt;
	 sparkles with bright pinpricks of light~&lt;br /&gt;
	 A brisk wind begins to blow.~&lt;br /&gt;
   // Extreme Section&lt;br /&gt;
   60 40 N&lt;br /&gt;
	 The wind dies out to a gentle breeze.~&lt;br /&gt;
	 clear and free of clouds~&lt;br /&gt;
	 The night wind dies out to a gentle breeze.~&lt;br /&gt;
	 clear and free of clouds and the Milky Way can be seen clearly~&lt;br /&gt;
 CLOUDS 20&lt;br /&gt;
   // Light Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The sky is getting cloudy.~&lt;br /&gt;
	 streaked with high, light clouds~&lt;br /&gt;
	 With the rising breeze, the clouds begin to coalesce in the sky.~&lt;br /&gt;
	 The night sky is getting cloudy.~&lt;br /&gt;
	 streaked with light wispy clouds against the night sky~&lt;br /&gt;
	 With the rising breeze, the clouds begin to coalesce in the night sky.~&lt;br /&gt;
   // Medium Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The breeze shifts and the clouds thin out.~&lt;br /&gt;
	 partly cloudy with a light breeze blowing~&lt;br /&gt;
	 The clouds billow and become more plump as the breeze shifts.~ &lt;br /&gt;
	 The breeze shifts and the clouds thin out across the night sky.~&lt;br /&gt;
	 dark and partly cloudy with a light breeze blowing~&lt;br /&gt;
	 The clouds billow in the night sky and become more plump as the breeze shifts.~ &lt;br /&gt;
   // Heavy Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The clouds begin to break up and float their separate ways.~&lt;br /&gt;
	 scattered with white fluffy clouds~&lt;br /&gt;
	 The winds pick up and the clouds gather, filling the sky.~&lt;br /&gt;
	 The clouds begin to break up and float their separate ways across the night sky.~&lt;br /&gt;
	 dark and scattered with fluffy clouds~&lt;br /&gt;
	 The winds pick up and the clouds gather, filling the night sky.~&lt;br /&gt;
   // Extreme Section&lt;br /&gt;
   60 40 N&lt;br /&gt;
	 The winds shift and the clouds disperse some.~&lt;br /&gt;
	 full of white fluffy clouds~&lt;br /&gt;
	 The winds shift and the clouds disperse across the night sky.~&lt;br /&gt;
	 dark and full of clouds~&lt;br /&gt;
 RAIN 15&lt;br /&gt;
   // Light Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The sky is getting cloudy.~&lt;br /&gt;
	 cloudy~&lt;br /&gt;
	 It starts to rain.~&lt;br /&gt;
	 The night sky is getting cloudy.~&lt;br /&gt;
	 dark and cloudy~&lt;br /&gt;
	 It starts to rain.~&lt;br /&gt;
   // Medium Section&lt;br /&gt;
   30 30 40&lt;br /&gt;
	 The rain stops falling.~&lt;br /&gt;
	 rainy~&lt;br /&gt;
	 It begins to rain harder.~&lt;br /&gt;
   // Heavy Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The rains continue to fall around you, but more gently.~&lt;br /&gt;
	 grey with a steady rain falling~&lt;br /&gt;
	 The wind shifts and the sky opens up in a downpour.~&lt;br /&gt;
	 The rains continue to fall around you, but more gently.~&lt;br /&gt;
	 dark with a steady rain falling~&lt;br /&gt;
	 The wind shifts and the night sky opens up in a downpour.~&lt;br /&gt;
   // Extreme Section&lt;br /&gt;
   60 40&lt;br /&gt;
	 The winds shift and the rain no longer pours down from the skies as hard.~&lt;br /&gt;
	 dark and gloomy~&lt;br /&gt;
 STORMS 20&lt;br /&gt;
   // Light Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The sky is getting cloudy.~&lt;br /&gt;
	 cloudy~&lt;br /&gt;
	 It starts to rain.~&lt;br /&gt;
	 The night sky is getting cloudy.~&lt;br /&gt;
	 dark and cloudy~&lt;br /&gt;
	 It starts to rain.~&lt;br /&gt;
   // Medium Section&lt;br /&gt;
   30 30 40&lt;br /&gt;
	 The rain stops falling.~&lt;br /&gt;
	 rainy~&lt;br /&gt;
	 It begins to rain harder.~&lt;br /&gt;
   // Heavy Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The rains continue to fall around you, but more gently.~&lt;br /&gt;
	 rainy~&lt;br /&gt;
	 Lightning flashes across the sky, rolling thunder crashing behind it.~&lt;br /&gt;
	 The rains continue to fall around you, but more gently.~&lt;br /&gt;
	 rainy~&lt;br /&gt;
	 Lightning flashes across the night sky, rolling thunder crashing behind it.~&lt;br /&gt;
   // Extreme Section&lt;br /&gt;
   60 40 N&lt;br /&gt;
	 Lightning flashes in the sky.~&lt;br /&gt;
	 lit by flashes of lightning~&lt;br /&gt;
	 Lightning flashes in the night sky.~&lt;br /&gt;
	 lit by flashes of lightning~&lt;br /&gt;
FALL&lt;br /&gt;
 Sections: 4&lt;br /&gt;
 CLEAR 40&lt;br /&gt;
   // Light Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The clouds disappear.~&lt;br /&gt;
	 cloudless~&lt;br /&gt;
	 A light breeze begins to blow.~&lt;br /&gt;
	 The clouds disappear from the night sky.~&lt;br /&gt;
	 cloudless and sprinkled with stars~&lt;br /&gt;
	 A light breeze begins to blow through the night air.~&lt;br /&gt;
   // Medium Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The breeze dies and the air around you is still.~&lt;br /&gt;
	 clear~&lt;br /&gt;
	 A stiff breeze stirs the air around you.~&lt;br /&gt;
	 The breeze dies and the night is still.~&lt;br /&gt;
	 clear and starry~&lt;br /&gt;
	 A stiff breeze stirs the cool night air around you.~&lt;br /&gt;
   // Heavy Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The air around you is calmer as the breeze diminishes in strength.~&lt;br /&gt;
	 clear and brisk~&lt;br /&gt;
	 A brisk wind begins to blow.~&lt;br /&gt;
	 The sounds of the night resume as the breeze diminishes in strength.~&lt;br /&gt;
	 clear and brisk and sparkles with bright pinpricks of light~&lt;br /&gt;
	 A brisk wind begins to blow.~&lt;br /&gt;
   // Extreme Section&lt;br /&gt;
   60 40 N&lt;br /&gt;
	 The wind dies out to a gentle breeze.~&lt;br /&gt;
	 clear and free of clouds~&lt;br /&gt;
	 The night wind dies out to a gentle breeze.~&lt;br /&gt;
	 clear and free of clouds and the Milky Way can be seen clearly~&lt;br /&gt;
 CLOUDS 15&lt;br /&gt;
   // Light Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The sky is getting cloudy.~&lt;br /&gt;
	 streaked with high, light clouds~&lt;br /&gt;
	 With the rising breeze, the clouds begin to coalesce in the sky.~&lt;br /&gt;
	 The night sky is getting cloudy.~&lt;br /&gt;
	 streaked with light wispy clouds against the night sky~&lt;br /&gt;
	 With the rising breeze, the clouds begin to coalesce in the night sky.~&lt;br /&gt;
   // Medium Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The breeze shifts and the clouds thin out.~&lt;br /&gt;
	 partly cloudy with a light breeze blowing~&lt;br /&gt;
	 The clouds billow and become more plump as the breeze shifts.~ &lt;br /&gt;
	 The breeze shifts and the clouds thin out across the night sky.~&lt;br /&gt;
	 dark and partly cloudy with a light breeze blowing~&lt;br /&gt;
	 The clouds billow in the night sky and become more plump as the breeze shifts.~ &lt;br /&gt;
   // Heavy Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The clouds begin to break up and float their separate ways.~&lt;br /&gt;
	 scattered with white fluffy clouds~&lt;br /&gt;
	 The winds pick up and the clouds gather, filling the sky.~&lt;br /&gt;
	 The clouds begin to break up and float their separate ways across the night sky.~&lt;br /&gt;
	 dark and scattered with fluffy clouds~&lt;br /&gt;
	 The winds pick up and the clouds gather, filling the night sky.~&lt;br /&gt;
   // Extreme Section&lt;br /&gt;
   60 40 N&lt;br /&gt;
	 The winds shift and the clouds disperse some.~&lt;br /&gt;
	 full of white fluffy clouds~&lt;br /&gt;
	 The winds shift and the clouds disperse across the night sky.~&lt;br /&gt;
	 dark and full of clouds~&lt;br /&gt;
 RAIN 25&lt;br /&gt;
   // Light Section&lt;br /&gt;
   30 30 40&lt;br /&gt;
	 The sky is getting cloudy.~&lt;br /&gt;
	 cloudy~&lt;br /&gt;
	 It starts to rain.~&lt;br /&gt;
   // Medium Section&lt;br /&gt;
   30 30 40&lt;br /&gt;
	 The rain stops falling.~&lt;br /&gt;
	 rainy~&lt;br /&gt;
	 It begins to rain harder.~&lt;br /&gt;
   // Heavy Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The rains continue to fall around you, but more gently.~&lt;br /&gt;
	 grey with a steady rain falling~&lt;br /&gt;
	 The wind shifts and the sky opens up in a downpour.~&lt;br /&gt;
	 The rains continue to fall around you, but more gently.~&lt;br /&gt;
	 dark with a steady rain falling~&lt;br /&gt;
	 The wind shifts and the night sky opens up in a downpour.~&lt;br /&gt;
   // Extreme Section&lt;br /&gt;
   60 40 N&lt;br /&gt;
	 The winds shift and the rain no longer pours down from the skies as hard.~&lt;br /&gt;
	 dark and gloomy~&lt;br /&gt;
	 The winds shift and the rain no longer pours down from the night sky as hard.~&lt;br /&gt;
	 dark and gloomy~&lt;br /&gt;
 STORMS 20&lt;br /&gt;
   // Light Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The sky is getting cloudy.~&lt;br /&gt;
	 cloudy~&lt;br /&gt;
	 It starts to rain.~&lt;br /&gt;
	 The night sky is getting cloudy.~&lt;br /&gt;
	 dark and cloudy~&lt;br /&gt;
	 It starts to rain.~&lt;br /&gt;
   // Medium Section&lt;br /&gt;
   30 30 40&lt;br /&gt;
	 The rain stops falling.~&lt;br /&gt;
	 rainy~&lt;br /&gt;
	 It begins to rain harder.~&lt;br /&gt;
   // Heavy Section&lt;br /&gt;
   30 30 40 N&lt;br /&gt;
	 The rains continue to fall around you, but more gently.~&lt;br /&gt;
	 rainy~&lt;br /&gt;
	 Lightning flashes across the sky, rolling thunder crashing behind it.~&lt;br /&gt;
	 The rains continue to fall around you, but more gently.~&lt;br /&gt;
	 rainy~&lt;br /&gt;
	 Lightning flashes across the night sky, rolling thunder crashing behind it.~&lt;br /&gt;
   // Extreme Section&lt;br /&gt;
   60 40 N&lt;br /&gt;
	 Lightning flashes in the sky.~&lt;br /&gt;
	 lit by flashes of lightning~&lt;br /&gt;
	 Lightning flashes in the night sky.~&lt;br /&gt;
	 lit by flashes of lightning~&lt;br /&gt;
#0&lt;br /&gt;
#$&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
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